Game Physics.
Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He th...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Burlington :
Elsevier Science,
2010.
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Edición: | 2nd ed. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Front Cover; Title Page; Copyright Page; Dedication; Table of Contents; Trademarks; Figures; Tables; Preface to the Second Edition; Preface to the First Edition; About the CD-ROM; Chapter 1. Introduction; Chapter 2. Basic Concepts from Physics; Chapter 3. Rigid Body Motion; Chapter 4. Deformable Bodies; Chapter 5. Fluids and Gases; Chapter 6. Physics Engines; Chpater 7. Linear Algebra; Chapter 8. Affine Algebra; Chapter 9. Calculus; Chapter 10. Quaternions; Chapter 11. Differential Equations; Chapter 12. Ordinary Difference Equations; Chapter 13. Numerical Methods.