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1 |
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|a Jin, Dal Yong,
|d 1964-
|1 https://id.oclc.org/worldcat/entity/E39PBJwhxhh3pYPr38HPMHpQMP
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|a Korea's online gaming empire /
|c Dal Yong Jin.
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260 |
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|a Cambridge, Mass. :
|b MIT Press,
|c ©2010.
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|a 1 online resource (195 pages) :
|b illustrations
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|a text
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|2 rdacontent
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|a Political economy of the online game industry. Introduction ; Sociocultural interpretations of digital Korea ; Political economy of the Korean online game industry -- Game, culture, and digital economy. eSports and television business in the digital economy ; Professional online game players as new media workers ; Online game fans: new audience commodities in the new media era? -- Globalization and game empire. Adventure of local online games toward globalization ; From the cottage industry to transnational media giants.
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|a Includes bibliographical references and index.
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588 |
0 |
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|a Print version record.
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|a Dal Yong Jin examines the rapid growth of the Korean online game industry from the perspective of political economy, discussing it in social, cultural & economic contexts.
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546 |
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|a English.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
|
0 |
|a Video games
|x Social aspects
|z Korea (South)
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650 |
|
0 |
|a Video games
|x Economic aspects
|z Korea (South)
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650 |
|
0 |
|a Video games industry
|z Korea (South)
|x History.
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650 |
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|a Jeux sur Internet
|x Aspect social
|z Corée du Sud.
|
650 |
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6 |
|a Jeux sur Internet
|x Aspect économique
|z Corée du Sud.
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650 |
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|a Jeux vidéo
|x Industrie
|z Corée du Sud
|x Histoire.
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|a BUSINESS & ECONOMICS
|x Industries
|x Park & Recreation Management.
|2 bisacsh
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|a Video games
|x Social aspects
|2 fast
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650 |
|
7 |
|a Video games
|x Economic aspects
|2 fast
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650 |
|
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|a Video games industry
|2 fast
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651 |
|
7 |
|a Korea (South)
|2 fast
|1 https://id.oclc.org/worldcat/entity/E39QbtfRg3kwbTgW8wMXD4yWrY
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653 |
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|a GAME STUDIES/Online Games
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653 |
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|a CULTURAL STUDIES/Global Studies
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653 |
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|a SOCIAL SCIENCES/Media Studies
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655 |
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|a Electronic books.
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|
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|a History
|2 fast
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758 |
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|i has work:
|a Korea's online gaming empire (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCH4CjpKRbfkFXvwVbKDCV3
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
0 |
8 |
|i Print version:
|a Jin, Dal Yong, 1964-
|t Korea's online gaming empire.
|d Cambridge, Mass. : MIT Press, ©2010
|z 9780262014762
|w (DLC) 2010008161
|w (OCoLC)574924007
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