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EBOOKCENTRAL_ocn699474787 |
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OCoLC |
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20240329122006.0 |
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110131s2011 xx o 000 0 eng d |
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|a EBLCP
|b eng
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|d OCLCQ
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|d OCLCQ
|d OCLCO
|d DEBSZ
|d OCLCQ
|d CPO
|d ZCU
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|d OCLCQ
|d OCLCO
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|d OCLCO
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019 |
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|a 1162453541
|a 1241950678
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|a 9781409429036
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|a 1409429032
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|a 1351217720
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|a 9781351217729
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|a 9786612948398
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|a 6612948396
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|a AU@
|b 000055750591
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|a DEBBG
|b BV044149869
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|a DEBSZ
|b 430918720
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|a (OCoLC)699474787
|z (OCoLC)1162453541
|z (OCoLC)1241950678
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|a ML3540.7 .F76 2011
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082 |
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|a 006.5
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|a UAMI
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|a Collins, Karen.
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245 |
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|a From Pac-Man to Pop Music :
|b Interactive Audio in Games and New Media.
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260 |
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|a Farnham :
|b Ashgate Pub.,
|c 2011.
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300 |
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|a 1 online resource (224 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Ashgate Popular and Folk Music Series
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|a Cover; Contents; List of figures; About the contributors; General Editor's Preface; Preface; Introduction; PART 1 Industries and synergies; 1 The new MTV? Electronic Arts and 'playing' music; 2 Marketing music through computer games: the case of Poets of the Fall and Max Payne 2; PART 2 Ringtones and mobile phones; 3 Could ringtones be more annoying?; 4 Indeterminate adaptive digital audio for games on mobiles; PART 3 Instruments and interactions; 5 Theoretical approaches to composing dynamic music for video games; 6 Realizing groundbreaking adaptive music.
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505 |
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|a 7 The composition-instrument: emergence, improvisation and interaction in games and new mediaPART 4 Techniques and technologies; 8 Dynamic range: subtlety and silence in video game sound; 9 An introduction to granular synthesis in video games; PART 5 Audio and audience; 10 Chip music: low-tech data music sharing; 11 Left in the dark: playing computer games with the sound turned off; 12 Music theory in music games; Selected Annotated Bibliography; Bibliography; Index.
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520 |
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|a Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The book offers a fresh perspective on media mu.
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588 |
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|a Print version record.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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|a Video game music
|x History and criticism.
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650 |
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|a Popular music
|x History and criticism.
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650 |
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6 |
|a Jeux vidéo, Musique de
|x Histoire et critique.
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650 |
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|a Musique populaire
|x Histoire et critique.
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650 |
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7 |
|a Popular music
|2 fast
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650 |
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|a Video game music
|2 fast
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650 |
1 |
7 |
|a Computermuziek.
|2 gtt
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650 |
1 |
7 |
|a Audiovisuele middelen.
|2 gtt
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655 |
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7 |
|a Criticism, interpretation, etc.
|2 fast
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758 |
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|i has work:
|a From Pac-Man to pop music (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCH6H89rWqyDBTyvvkhXB8y
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
0 |
8 |
|i Print version:
|a Collins, Karen.
|t From Pac-Man to Pop Music : Interactive Audio in Games and New Media.
|d Farnham : Ashgate Publishing Ltd, ©2011
|z 9780754662112
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830 |
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0 |
|a Ashgate popular and folk music series.
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=623979
|z Texto completo
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938 |
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|a EBL - Ebook Library
|b EBLB
|n EBL623979
|
938 |
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|a YBP Library Services
|b YANK
|n 3554124
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994 |
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|a 92
|b IZTAP
|