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From Pac-Man to Pop Music : Interactive Audio in Games and New Media.

Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history,...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Collins, Karen
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Farnham : Ashgate Pub., 2011.
Colección:Ashgate popular and folk music series.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a From Pac-Man to Pop Music :  |b Interactive Audio in Games and New Media. 
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300 |a 1 online resource (224 pages) 
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490 1 |a Ashgate Popular and Folk Music Series 
505 0 |a Cover; Contents; List of figures; About the contributors; General Editor's Preface; Preface; Introduction; PART 1 Industries and synergies; 1 The new MTV? Electronic Arts and 'playing' music; 2 Marketing music through computer games: the case of Poets of the Fall and Max Payne 2; PART 2 Ringtones and mobile phones; 3 Could ringtones be more annoying?; 4 Indeterminate adaptive digital audio for games on mobiles; PART 3 Instruments and interactions; 5 Theoretical approaches to composing dynamic music for video games; 6 Realizing groundbreaking adaptive music. 
505 8 |a 7 The composition-instrument: emergence, improvisation and interaction in games and new mediaPART 4 Techniques and technologies; 8 Dynamic range: subtlety and silence in video game sound; 9 An introduction to granular synthesis in video games; PART 5 Audio and audience; 10 Chip music: low-tech data music sharing; 11 Left in the dark: playing computer games with the sound turned off; 12 Music theory in music games; Selected Annotated Bibliography; Bibliography; Index. 
520 |a Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The book offers a fresh perspective on media mu. 
588 0 |a Print version record. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Video game music  |x History and criticism. 
650 0 |a Popular music  |x History and criticism. 
650 6 |a Jeux vidéo, Musique de  |x Histoire et critique. 
650 6 |a Musique populaire  |x Histoire et critique. 
650 7 |a Popular music  |2 fast 
650 7 |a Video game music  |2 fast 
650 1 7 |a Computermuziek.  |2 gtt 
650 1 7 |a Audiovisuele middelen.  |2 gtt 
655 7 |a Criticism, interpretation, etc.  |2 fast 
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776 0 8 |i Print version:  |a Collins, Karen.  |t From Pac-Man to Pop Music : Interactive Audio in Games and New Media.  |d Farnham : Ashgate Publishing Ltd, ©2011  |z 9780754662112 
830 0 |a Ashgate popular and folk music series. 
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