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Flex 3 with Java.

Develop rich internet applications quickly and easily using Adobe Flex 3, ActionScript 3.0 and integrate with a Java backend using BlazeDS 3.2.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kore, Satish (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub. June 2009.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Kore, Satish,  |e author. 
245 1 0 |a Flex 3 with Java. 
260 |a Birmingham :  |b Packt Pub.  |c June 2009. 
300 |a 1 online resource 
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521 |a Scholarly & Professional  |b Packt Publishing, Limited. 
520 |a Develop rich internet applications quickly and easily using Adobe Flex 3, ActionScript 3.0 and integrate with a Java backend using BlazeDS 3.2. 
505 0 |a Cover; Table of Contents; Preface; Chapter 1: Installing and Configuring Adobe Flex; Installing open source Flex 3 SDK; Installation directory structure; About configuration files; Flex compilers; Using compc-the component compiler; Using mxmlc-the application compiler; Installing Flex Builder 3; Creating a Flex project; UI designer and source code editor; Flex LiveDocs; Summary; Chapter 2: Introduction to Flex 3 Framework; How Flex works; Compiling and running an application; About MXML; Understanding namespaces; Using namespaces in your code; Containers; Layout manager; Layout containers 
505 8 |a Using Box, HBox, and VBox containersNavigator containers; Form containers; Constraint-based layout; Using events in MXML; Creating custom events; Validating and formatting data; Restricting user entry; Formatting; Data binding; Using the [Bindable] metadata tag; Creating MXML custom components; Understanding Flex itemRenderers; Drop-in itemRenderers; Inline itemRenderers; External itemRenderers; Summary; Chapter 3: Introduction to ActionScript 3.0; ActionScript 3.0 language features; Strict data typing; Runtime exceptions; Sealed classes and dynamic classes; Method closure; XML and E4X 
505 8 |a New primitive data typesRegular expressions; Object-oriented programming; ActionScript 3.0 fundamentals; Variables; Access modifiers; Packages; Classes and interfaces; Classes; Interfaces; Implementing an interface in a class; Inheriting classes; Functions and methods; Named functions; Anonymous functions; Function parameters; Setter and getter methods; Flow control and looping; If/else statement; switch statement; Looping; Exceptions and error handling; try...catch...finally statements; Create your own custom Error class object; Reserved words and keywords; Using ActionScript 3.0 with MXML 
505 8 |a Using the tagUsing the include directive; Working with events; Registering event handlers; Dispatching an event; About the target and currentTarget properties; Event propagation; Capturing phase; Targeting phase; Bubbling phase; Creating custom events; Creating and using ActionScript components; The commitProperties() method; The createChildren() method; The layoutChrome() method; The measure() method; The updateDisplayList() method; Summary; Chapter 4: Using External API and LocalConnection; Using External API; Using the ExternalInterface class 
505 8 |a Getting information about external containerCalling JavaScript code from ActionScript; Calling ActionScript code from JavaScript; Using LocalConnection; Summary; Chapter 5: Working with XML; XML basics; Understanding E4X; The XML object; The XMLList object; Working with XML objects; Using XML as dataProvider; Loading external XML documents; An example: Building a book explorer; Summary; Chapter 6: Overview of LiveCycle Data Services and BlazeDS; LiveCycle Data Services; BlazeDS; BlazeDS vs LiveCycle Data Services; LiveCycle Data Services; BlazeDS; Understanding AMF; Summary 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
630 0 0 |a Flex (Computer file) 
630 0 7 |a Flex (Computer file)  |2 fast 
650 0 |a ActionScript (Computer program language) 
650 0 |a Internet programming. 
650 0 |a Java (Computer program language) 
650 0 |a Web sites  |x Design. 
650 6 |a ActionScript (Langage de programmation) 
650 6 |a Programmation Internet. 
650 6 |a Java (Langage de programmation) 
650 6 |a Sites Web  |x Conception. 
650 7 |a ActionScript (Computer program language)  |2 fast 
650 7 |a Internet programming  |2 fast 
650 7 |a Java (Computer program language)  |2 fast 
650 7 |a Web sites  |x Design  |2 fast 
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