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00000cam a2200000M 4500 |
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EBOOKCENTRAL_ocn697596593 |
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OCoLC |
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20240329122006.0 |
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m o d |
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030616e20010301azua o 000 0 eng d |
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|a 00069423
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|a BIP US
|b eng
|e pn
|c S4S
|d OCLCQ
|d YDXCP
|d OCLCQ
|d EBLCP
|d OCLCQ
|d ZCU
|d MERUC
|d ICG
|d OCLCO
|d OCLCF
|d VT2
|d AU@
|d OCLCQ
|d OCLCO
|d OCLCQ
|d DKC
|d OCLCQ
|d OCLCO
|d SNU
|d HS0
|d UWK
|d SXB
|d OCLCQ
|d SFB
|d OCLCO
|d OCLCQ
|d OCL
|d OCLCO
|d OCLCL
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019 |
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|a 228093087
|a 1055381040
|a 1081269753
|a 1165050856
|a 1166227129
|a 1171848308
|a 1228569666
|a 1290111963
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020 |
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|a 9781932111576
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020 |
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|a 1932111573
|q (Trade Paper)
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024 |
1 |
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|a 788581095850
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024 |
3 |
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|a 9781932111576
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029 |
1 |
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|a DEBBG
|b BV044109722
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035 |
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|a (OCoLC)697596593
|z (OCoLC)228093087
|z (OCoLC)1055381040
|z (OCoLC)1081269753
|z (OCoLC)1165050856
|z (OCoLC)1166227129
|z (OCoLC)1171848308
|z (OCoLC)1228569666
|z (OCoLC)1290111963
|
037 |
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|b 00869374
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050 |
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4 |
|a GV
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082 |
0 |
4 |
|a 006.6/96
|2 21
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|a UAMI
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100 |
1 |
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|a Turner, Bill,
|e author.
|
245 |
1 |
0 |
|a Flash 5 Cartoons and Games F/X and Design.
|
260 |
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|b Paraglyph Press [Imprint]
|c March 2001
|a Phoenix :
|b Paraglyph, Inc.
|a LaVergne :
|b Ingram Publisher Services [distributor]
|
300 |
|
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|a 1 online resource
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
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521 |
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|a Trade
|b Paraglyph, Incorporated.
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520 |
8 |
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|a Annotation
|b Covers Flash? 5 from a cartoon and gaming aspect. Learn how to cohesively pull together and create all the necessary elements for an entertaining cartoon show. Create cartoon characters for television and music videos; then, discover how to use those cartoon elements when scripting and programming interactive games on the Internet.
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505 |
0 |
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|a About the Authors -- Acknowledgments -- Contents at a Glance -- Table of Contents -- Foreword -- Introduction -- Getting and Planning Your Story -- Character Development -- Sound -- Background Scenery -- Character Animation -- Lip-Synching and Facial Expressions -- It's a Wrap -- Introduction to Game Design -- Designing Trivia Games -- Designing Adventure Games -- Collaboration Across the Internet -- Using Active Server Pages (ASP) with Flash Games -- Artificial Intelligence -- Links.
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546 |
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|a English.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
|
630 |
0 |
0 |
|a Flash (Computer file)
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630 |
0 |
7 |
|a Flash (Computer file)
|2 fast
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650 |
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0 |
|a Computer animation.
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650 |
|
0 |
|a Video games
|x Programming.
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650 |
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6 |
|a Animation par ordinateur.
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650 |
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6 |
|a Jeux vidéo
|x Programmation.
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650 |
|
7 |
|a computer animation.
|2 aat
|
650 |
|
7 |
|a Computer animation
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
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700 |
1 |
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|a Robertson, James,
|e author.
|
700 |
1 |
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|a Bazley, Richard,
|e author.
|
758 |
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|i has work:
|a Flash 5 cartoons and games (Text)
|1 https://id.oclc.org/worldcat/entity/E39PD3bYtv9chGgmCgcmcvbXBd
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Turner, Bill.
|t Flash 5 Cartoons and Games F/X and Design.
|d Paraglyph Press [Imprint] March 2001 Phoenix : Paraglyph, Inc. LaVergne : Ingram Publisher Services [distributor]
|w (DLC) 00069423
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=3384697
|z Texto completo
|
938 |
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|a YBP Library Services
|b YANK
|n 1992486
|
994 |
|
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|a 92
|b IZTAP
|