3D Game Art F/X and Design.
Annotation Discusses each component of computer games from an artist's view: interfaces, menus, characters, game textures, 3D models, and games levels or worlds. It teaches all the pieces used to design a computer game. The reader will learn the specialized skills, tricks, and techniques used t...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Phoenix : LaVergne :
Paraglyph Press [Imprint] Paraglyph, Inc. Ingram Publisher Services [distributor]
Sept. 2001
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- About the Author
- Acknowledgments
- Contents at a Glance
- Table of Contents
- Introduction
- Game Art Sources
- Game Textures: The Basics
- Advanced Texture Creation and Management
- Logos: The Essence of Your Project
- Menus and Interfaces: The Gateways to the Game World
- Automating Texture Creation
- World Building
- The Game World Editor
- Game World Geometry
- Creating a Game World
- Adding Models to Your World
- Lighting the World
- The Reality Factory
- Game Art Resources
- Index