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3D Game Art F/X and Design.

Annotation Discusses each component of computer games from an artist's view: interfaces, menus, characters, game textures, 3D models, and games levels or worlds. It teaches all the pieces used to design a computer game. The reader will learn the specialized skills, tricks, and techniques used t...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Ahearn, Luke (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Phoenix : LaVergne : Paraglyph Press [Imprint] Paraglyph, Inc. Ingram Publisher Services [distributor] Sept. 2001
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Ahearn, Luke,  |e author. 
245 1 0 |a 3D Game Art F/X and Design. 
260 |b Paraglyph Press [Imprint]  |c Sept. 2001  |a Phoenix :  |b Paraglyph, Inc.  |a LaVergne :  |b Ingram Publisher Services [distributor] 
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520 8 |a Annotation Discusses each component of computer games from an artist's view: interfaces, menus, characters, game textures, 3D models, and games levels or worlds. It teaches all the pieces used to design a computer game. The reader will learn the specialized skills, tricks, and techniques used to create professional quality game art and be able to use those design segments when building individual games. 
505 0 |a About the Author -- Acknowledgments -- Contents at a Glance -- Table of Contents -- Introduction -- Game Art Sources -- Game Textures: The Basics -- Advanced Texture Creation and Management -- Logos: The Essence of Your Project -- Menus and Interfaces: The Gateways to the Game World -- Automating Texture Creation -- World Building -- The Game World Editor -- Game World Geometry -- Creating a Game World -- Adding Models to Your World -- Lighting the World -- The Reality Factory -- Game Art Resources -- Index 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Computer graphics. 
650 0 |a Three-dimensional display systems. 
650 0 |a Real-time programming. 
650 6 |a Infographie. 
650 6 |a Affichage tridimensionnel. 
650 6 |a Programmation en temps réel. 
650 7 |a computer graphics.  |2 aat 
650 7 |a three-dimensional.  |2 aat 
650 7 |a Computer graphics  |2 fast 
650 7 |a Real-time programming  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
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776 0 8 |i Print version:  |a Ahearn, Luke.  |t 3D Game Art F/X and Design.  |d Paraglyph Press [Imprint] Sept. 2001 Phoenix : Paraglyph, Inc. LaVergne : Ingram Publisher Services [distributor]  |w (DLC) 2001042413 
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