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EBOOKCENTRAL_ocn697470224 |
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OCoLC |
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20240329122006.0 |
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m o d |
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030616e20010901azua o 000 0 eng d |
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|a BIP US
|b eng
|e pn
|c S4S
|d OCLCQ
|d DKDLA
|d OCLCQ
|d EBLCP
|d OCLCQ
|d ZCU
|d MERUC
|d ICG
|d OCLCO
|d OCLCF
|d OCLCQ
|d VT2
|d OCLCO
|d OCLCQ
|d DKC
|d OCLCQ
|d OCLCA
|d OCLCQ
|d OCLCO
|d OCLCQ
|d OCLCO
|d OCLCL
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019 |
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|a 923323135
|a 1055352328
|a 1081223330
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|a 9781932111446
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|a 1932111441
|q (Trade Paper)
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|a 788581010044
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3 |
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|a 9781932111446
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|a DEBBG
|b BV044109714
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|a (OCoLC)697470224
|z (OCoLC)923323135
|z (OCoLC)1055352328
|z (OCoLC)1081223330
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|b 00869374
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|a T385.A42 2001eb
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|a 006.6/93
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|a UAMI
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|a Ahearn, Luke,
|e author.
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1 |
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|a 3D Game Art F/X and Design.
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260 |
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|b Paraglyph Press [Imprint]
|c Sept. 2001
|a Phoenix :
|b Paraglyph, Inc.
|a LaVergne :
|b Ingram Publisher Services [distributor]
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300 |
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|a 1 online resource
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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521 |
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|a Trade
|b Paraglyph, Incorporated.
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|a Annotation Discusses each component of computer games from an artist's view: interfaces, menus, characters, game textures, 3D models, and games levels or worlds. It teaches all the pieces used to design a computer game. The reader will learn the specialized skills, tricks, and techniques used to create professional quality game art and be able to use those design segments when building individual games.
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505 |
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|a About the Author -- Acknowledgments -- Contents at a Glance -- Table of Contents -- Introduction -- Game Art Sources -- Game Textures: The Basics -- Advanced Texture Creation and Management -- Logos: The Essence of Your Project -- Menus and Interfaces: The Gateways to the Game World -- Automating Texture Creation -- World Building -- The Game World Editor -- Game World Geometry -- Creating a Game World -- Adding Models to Your World -- Lighting the World -- The Reality Factory -- Game Art Resources -- Index
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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0 |
|a Computer graphics.
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650 |
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0 |
|a Three-dimensional display systems.
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650 |
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0 |
|a Real-time programming.
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650 |
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6 |
|a Infographie.
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650 |
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6 |
|a Affichage tridimensionnel.
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650 |
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|a Programmation en temps réel.
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650 |
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7 |
|a computer graphics.
|2 aat
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650 |
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7 |
|a three-dimensional.
|2 aat
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650 |
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7 |
|a Computer graphics
|2 fast
|
650 |
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7 |
|a Real-time programming
|2 fast
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650 |
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7 |
|a Three-dimensional display systems
|2 fast
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758 |
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|i has work:
|a 3D Game Art F/X and Design (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCXrTpdKPJkPRrjwfXWKVvd
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
0 |
8 |
|i Print version:
|a Ahearn, Luke.
|t 3D Game Art F/X and Design.
|d Paraglyph Press [Imprint] Sept. 2001 Phoenix : Paraglyph, Inc. LaVergne : Ingram Publisher Services [distributor]
|w (DLC) 2001042413
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=3384689
|z Texto completo
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994 |
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|a 92
|b IZTAP
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