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Hollywood gamers : digital convergence in the film and video game industries /

For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers,...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Brookey, Robert Alan, 1959-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bloomington : Indiana University Press, ©2010.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Brookey, Robert Alan,  |d 1959-  |1 https://id.oclc.org/worldcat/entity/E39PCjGHMvhvHvP8ymXtHjrYvb 
245 1 0 |a Hollywood gamers :  |b digital convergence in the film and video game industries /  |c Robert Alan Brookey. 
260 |a Bloomington :  |b Indiana University Press,  |c ©2010. 
300 |a 1 online resource (x, 174 pages) 
336 |a text  |b txt  |2 rdacontent 
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504 |a Includes bibliographical references (pages 153-162) and index. 
505 0 |a Playing together -- Playing the games, being the heroes -- Coppola sleeps with the fishes -- Marvel goes to the movies -- Disney saves the world(s) -- What shall we play next? 
520 |a For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditions are manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man. 
588 0 |a Print version record. 
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650 0 |a Motion pictures and video games. 
650 0 |a Motion picture industry  |x Technological innovations. 
650 0 |a Video games industry  |x Technological innovations. 
650 0 |a Convergence (Telecommunication) 
650 6 |a Cinéma et jeux vidéo. 
650 6 |a Cinéma  |x Industrie  |x Innovations. 
650 6 |a Jeux vidéo  |x Industrie  |x Innovations. 
650 6 |a Convergence (Télécommunications) 
650 7 |a BUSINESS & ECONOMICS  |x Industries  |x Park & Recreation Management.  |2 bisacsh 
650 7 |a Convergence (Telecommunication)  |2 fast 
650 7 |a Motion picture industry  |x Technological innovations  |2 fast 
650 7 |a Motion pictures and video games  |2 fast 
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