Games of empire : global capitalism and video games /
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Minneapolis :
University of Minnesota Press,
©2009.
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Colección: | Electronic mediations ;
v. 29. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Game engine : labor, capital, machine
- Immaterial labor : a workers' history of videogaming
- Cognitive capitalism : electronic arts
- Machinic subjects : the XBOX and its rivals
- Gameplay : virtual/actual
- Banal war : full spectrum warrior
- Biopower play : world of warcraft
- Imperial city : grand theft auto
- New game?
- Games of multitude
- Exodus : the metaverse and the mines.