Cargando…

Games of empire : global capitalism and video games /

In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Dyer-Witheford, Nick, 1951-
Otros Autores: De Peuter, Greig
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Minneapolis : University of Minnesota Press, ©2009.
Colección:Electronic mediations ; v. 29.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000 a 4500
001 EBOOKCENTRAL_ocn659579816
003 OCoLC
005 20240329122006.0
006 m o d
007 cr cnu---unuuu
008 100830s2009 mnu ob s001 0 eng d
040 |a N$T  |b eng  |e pn  |c N$T  |d YDXCP  |d OCLCQ  |d E7B  |d DKDLA  |d OCLCQ  |d OCLCO  |d OCLCF  |d OCLCQ  |d NLGGC  |d OCLCO  |d EBLCP  |d DEBSZ  |d VT2  |d OCLCQ  |d OCLCO  |d OCLCQ  |d AZK  |d YDX  |d COO  |d OCLCO  |d OCLCA  |d COCUF  |d MOR  |d OCLCO  |d PIFAG  |d ZCU  |d MERUC  |d OCLCQ  |d U3W  |d BUF  |d ERL  |d KIJ  |d STF  |d WRM  |d NRAMU  |d ICG  |d OCLCQ  |d WYU  |d YOU  |d TKN  |d DKC  |d OCLCQ  |d OCLCA  |d OCLCQ  |d EQF  |d OCLCO  |d OCLCQ  |d INARC  |d OCLCO  |d OCLCL  |d OCLCQ  |d OCLCL 
019 |a 659500901  |a 680620921  |a 764543270  |a 768675706  |a 961490775  |a 962653049 
020 |a 9780816670512  |q (electronic bk.) 
020 |a 081667051X  |q (electronic bk.) 
020 |a 0816666105  |q (hc ;  |q alk. paper) 
020 |a 9780816666102  |q (hc ;  |q alk. paper) 
020 |a 0816666113  |q (pbk. ;  |q alk. paper) 
020 |a 9780816666119  |q (pbk. ;  |q alk. paper) 
020 |z 9780816666102  |q (hc ;  |q alk. paper) 
020 |z 9780816666119  |q (pbk. ;  |q alk. paper) 
029 1 |a AU@  |b 000048822845 
029 1 |a AU@  |b 000053266513 
029 1 |a DEBBG  |b BV044146460 
029 1 |a DEBSZ  |b 396417906 
029 1 |a NZ1  |b 13866945 
035 |a (OCoLC)659579816  |z (OCoLC)659500901  |z (OCoLC)680620921  |z (OCoLC)764543270  |z (OCoLC)768675706  |z (OCoLC)961490775  |z (OCoLC)962653049 
050 4 |a GV1469.34.S52  |b D94 2009eb 
072 7 |a GAM  |x 013000  |2 bisacsh 
082 0 4 |a 794.8  |2 22 
084 |a SU 500  |2 rvk 
049 |a UAMI 
100 1 |a Dyer-Witheford, Nick,  |d 1951-  |1 https://id.oclc.org/worldcat/entity/E39PBJcwCdr6JvfTdCpyVHvrbd 
245 1 0 |a Games of empire :  |b global capitalism and video games /  |c Nick Dyer-Witheford and Greig de Peuter. 
260 |a Minneapolis :  |b University of Minnesota Press,  |c ©2009. 
300 |a 1 online resource (xxxv, 298 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a data file  |2 rda 
490 1 |a Electronic mediations ;  |v 29 
504 |a Includes bibliographical references and index. 
505 0 |a Game engine : labor, capital, machine -- Immaterial labor : a workers' history of videogaming -- Cognitive capitalism : electronic arts -- Machinic subjects : the XBOX and its rivals -- Gameplay : virtual/actual -- Banal war : full spectrum warrior -- Biopower play : world of warcraft -- Imperial city : grand theft auto -- New game? -- Games of multitude -- Exodus : the metaverse and the mines. 
588 0 |a Print version record. 
520 |a In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary m. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Video games  |x Social aspects. 
650 0 |a Video games  |x Economic aspects. 
650 0 |a Capitalism  |x Social aspects. 
650 0 |a Imperialism  |x Social aspects. 
650 6 |a Jeux vidéo  |x Aspect social. 
650 6 |a Jeux vidéo  |x Aspect économique. 
650 6 |a Impérialisme  |x Aspect social. 
650 7 |a GAMES  |x Video & Electronic.  |2 bisacsh 
650 7 |a Capitalism  |x Social aspects  |2 fast 
650 7 |a Imperialism  |x Social aspects  |2 fast 
650 7 |a Video games  |x Economic aspects  |2 fast 
650 7 |a Video games  |x Social aspects  |2 fast 
650 7 |a Computerspiel  |2 gnd 
650 7 |a Wirtschaft  |2 gnd 
650 7 |a Tv-spel  |x sociala aspekter.  |2 sao 
650 7 |a Tv-spel  |x ekonomiska aspekter.  |2 sao 
700 1 |a De Peuter, Greig. 
758 |i has work:  |a Games of empire (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCGhgq8Q6QHWkryQ36CjwG3  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Dyer-Witheford, Nick, 1951-  |t Games of empire.  |d Minneapolis : University of Minnesota Press, ©2009  |z 9780816666102  |w (DLC) 2009029170  |w (OCoLC)351319525 
830 0 |a Electronic mediations ;  |v v. 29. 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=574702  |z Texto completo 
938 |a Internet Archive  |b INAR  |n gamesofempireglo0000dyer 
938 |a EBL - Ebook Library  |b EBLB  |n EBL574702 
938 |a ebrary  |b EBRY  |n ebr10408965 
938 |a EBSCOhost  |b EBSC  |n 332593 
938 |a YBP Library Services  |b YANK  |n 3417504 
994 |a 92  |b IZTAP