Games of empire : global capitalism and video games /
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Minneapolis :
University of Minnesota Press,
©2009.
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Colección: | Electronic mediations ;
v. 29. |
Temas: | |
Acceso en línea: | Texto completo |
Sumario: | In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary m. |
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Descripción Física: | 1 online resource (xxxv, 298 pages) |
Bibliografía: | Includes bibliographical references and index. |
ISBN: | 9780816670512 081667051X 0816666105 9780816666102 0816666113 9780816666119 |