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World of Warcraft and philosophy /

Recognized by the Guinness Book of World Records as the most popular MMORPG (massively multiplayer online role-playing game) in videogame history, World of Warcraft is everywhere -- from episodes of South Park and The Simpsons, to online series like Watch the Guild, accolades and awards from game cr...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Cuddy, Luke, 1980-, Nordlinger, John, 1963-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Chicago : Open Court, ©2009.
Colección:Popular culture and philosophy ; v. 45.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a World of Warcraft and philosophy /  |c edited by Luke Cuddy and John Nordlinger. 
260 |a Chicago :  |b Open Court,  |c ©2009. 
300 |a 1 online resource (viii, 252 pages) :  |b illustrations 
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490 1 |a Popular culture and philosophy ;  |v v. 45 
504 |a Includes bibliographical references and index. 
505 0 |a Cover13; -- Contents -- Acknowledgments -- Read a Philosophy Book -- Apprentice Philosopher -- [1] You Can Kill Your Friends but You Cant Save Gnomeregan MONICA EVANS -- [2] Render Unto Caesar KEVIN H. HAW -- [3] Finding Adam Smith in Azeroth ELI KOSMINSKY -- [4] A Meaningless World -- [5] A Mage in Motion JUAN FERRET -- Journeyman Philosopher -- [6] Azeroth versus the Experience Machine MARK SILCOX and JON COGBURN -- [7] Boredom, Power, and Self-Actualization in Azeroth PAUL BROWN -- [8] World of Warcraft as Collectors Paradise DARIO COMPAGNO and PATRICK COPPOCK -- Expert Philosopher -- [9] A Flourishing Revolt MIGUEL SICART -- [10] Ninja Ethics and the Virtual Theft of Virtual Goods PHIL SERCHUK -- [11] Remaking Azeroth SEAN C. DUNCAN -- Artisan Philosopher -- [12] Utopian Fantasy and the Politics of Difference DEBRA JACKSON -- [13] Role Playing in World of Warcraft as Cathartic Social Performance PAULINE CHAN, AUDREY WHITMAN, and ALLAN BAUMER -- [14] Hes the Kind of Girl Who Wants Matching Daggers PHILL ALEXANDER -- [15] In-Game Identities and Meatspace Mistakes TIM CHRISTOPHER -- Master Philosopher -- [16] The Machiavellian Guild Leader MOSES WOLFENSTEIN -- [17] There is No War in Warcraft BEN MEDLER -- [18] Game Developers, Gods, and Surveillance CHRISTIAN HOFFSTADT and MICHAEL NAGENBORG -- Grand Master Philosopher -- [19] Bits of Ogres, Bytes of Orcs KYLIE PRYMUS -- [20] Future Pasts of Magic and Deceit LEON SPENCER and ANNA JANSSEN -- [21] Can I Have Unlimited Power in World of Warcraft? NICOLAS MICHAUD -- Denizens of Azeroth -- Index. 
520 |a Recognized by the Guinness Book of World Records as the most popular MMORPG (massively multiplayer online role-playing game) in videogame history, World of Warcraft is everywhere -- from episodes of South Park and The Simpsons, to online series like Watch the Guild, accolades and awards from game critics, and prime-time commercials with Mr. T. Inevitably, such a cultural phenomenon triggers deeper questions. When does an assumed identity become real? Does the Corrupted Blood epidemic warn us of future public health catastrophes? What are the dangers when real life is invaded by events in the game? What can our own world learn from Azeroth's blend of primitivism and high-tech? In these lively essays, a specially commissioned guild of philosophers, including Yara Mitsuishi, Monica Evans, Tim Christopher, and Anna Janssen, tackles these and other complex questions arising from WoW. 
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700 1 |a Nordlinger, John,  |d 1963-  |1 https://id.oclc.org/worldcat/entity/E39PCjryCpTYGVyb9VD8cQjdw3 
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