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Gaming lives in the twenty-first century : literate connections /

Gaming Lives explores the complexly rendered relationship between computer gaming environments and literacy development by focusing on in-depth case studies of computer gamers in the United States at the beginning of the twenty-first century. This volume examines the claim that computer games can pr...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Selfe, Cynthia L., 1951- (Editor ), Hawisher, Gail E. (Editor ), Ittersum, Derek Van (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Palgrave, 2007.
Edición:First edition.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Foreword / James P. Gee
  • Introduction / Gail E. Hawisher and Cynthia L. Selfe
  • part I: Gaming and literacy. Computer gaming as literacy / Cynthia L. Selfe, Anne F. Mareck, and Josh Gardiner
  • Transcultural literacies of gaming / Iswari P. Pandey, Laxman Pandey, and Angish Shreshtha
  • Lost (and found) in translation : game localization, cultural models, and critical literacy / Erin Smith and Eve Deitsch
  • Gaming, identity, and literacy / Daniel Keller with Paul Ardis, Vivienne Dunstan, Adam Thornton, Rachel Henry, and Brent Witty
  • Interchapter I: What some girls say about gaming
  • part II: The social dimensions of gaming. Narrative, action, and learning : the stories of Myst / Debra Journet
  • Gaming, agency, and imagination : locating gaming within a larger constellation of literacies / Deanna McGaughey-Summers and Russell Summers
  • Relationship gaming and identity : Stephanie and Josh / JoAnn Griffin
  • Dungeons, dragons, and discretion : a gateway to gaming, technology, and literacy / Stephanie Owen Fleischer, Susan A. Wright, and Matthew L. Barnes
  • Interchapter II: What some 20-something players say about gaming
  • part III: Gaming and difference. "A real effect on the gameplay" : computer gaming, sexuality, and literacy / Jonathan Alexander with Mack McCoy and Carlos Velez
  • Taking flight : learning differences meet gaming literacies / Matthew Bunce, Marjorie Hebert, and J. Christopher Collins
  • Racing toward representation : an understanding of racial representation in video games / Samantha Blackmon with Daniel J. Terrell
  • Portrait of a gray gamer : a maco-self reading the big picture / John E. Branscum with Frank Quickert
  • Gender matters : literacy, learning, and gaming in one American family / Pamela Takayoshi
  • Interchapter III: What early gamers say about gaming
  • Afterword : the return of the player / Dmitri Williams.