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Gaming lives in the twenty-first century : literate connections /

Gaming Lives explores the complexly rendered relationship between computer gaming environments and literacy development by focusing on in-depth case studies of computer gamers in the United States at the beginning of the twenty-first century. This volume examines the claim that computer games can pr...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Selfe, Cynthia L., 1951- (Editor ), Hawisher, Gail E. (Editor ), Ittersum, Derek Van (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Palgrave, 2007.
Edición:First edition.
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:Gaming Lives explores the complexly rendered relationship between computer gaming environments and literacy development by focusing on in-depth case studies of computer gamers in the United States at the beginning of the twenty-first century. This volume examines the claim that computer games can provide better literacy and learning environments than U.S. schools. Using the words and observations of individual gamers, this book offers historical and cultural analyses of their literacy development, practices, and values.
Descripción Física:1 online resource (xiii, 273 pages)
Bibliografía:Includes bibliographical references and index.
ISBN:9780230601765
0230601766
Acceso:University staff and students only. Requires University Computer Account login off-campus.