Physically based rendering : from theory to implementation /
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference...
Clasificación: | Libro Electrónico |
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Autor principal: | |
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Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
San Francisco, Calif. : Oxford :
Morgan Kaufmann ; Elsevier Science [distributor],
2010.
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Edición: | 2nd ed. |
Colección: | Morgan Kaufmann series in interactive 3D technology.
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Temas: | |
Acceso en línea: | Texto completo Texto completo |
Tabla de Contenidos:
- Geometry and transformations
- Shapes
- Primitives and intersection acceleration
- Color and radiometry
- Camera models
- Sampling and reconstruction
- Reflection models
- Materials
- Texture
- Volume scattering
- Light sources
- Monte Carlo integration I : basic concepts
- Monte Carlo integration II: improving efficiency
- Light transport I: Surface reflection
- Light transport II: volume rendering
- Light transport III: Precomputed light transport
- Retrospective and the future.