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Physically based rendering : from theory to implementation /

Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Pharr, Matt
Otros Autores: Humphreys, Greg, Ph. D.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Francisco, Calif. : Oxford : Morgan Kaufmann ; Elsevier Science [distributor], 2010.
Edición:2nd ed.
Colección:Morgan Kaufmann series in interactive 3D technology.
Temas:
Acceso en línea:Texto completo
Texto completo
Tabla de Contenidos:
  • Geometry and transformations
  • Shapes
  • Primitives and intersection acceleration
  • Color and radiometry
  • Camera models
  • Sampling and reconstruction
  • Reflection models
  • Materials
  • Texture
  • Volume scattering
  • Light sources
  • Monte Carlo integration I : basic concepts
  • Monte Carlo integration II: improving efficiency
  • Light transport I: Surface reflection
  • Light transport II: volume rendering
  • Light transport III: Precomputed light transport
  • Retrospective and the future.