Physically based rendering : from theory to implementation /
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
San Francisco, Calif. : Oxford :
Morgan Kaufmann ; Elsevier Science [distributor],
2010.
|
Edición: | 2nd ed. |
Colección: | Morgan Kaufmann series in interactive 3D technology.
|
Temas: | |
Acceso en línea: | Texto completo Texto completo |
MARC
LEADER | 00000cam a2200000 a 4500 | ||
---|---|---|---|
001 | EBOOKCENTRAL_ocn647764707 | ||
003 | OCoLC | ||
005 | 20240329122006.0 | ||
006 | m o d | ||
007 | cr cn||||||||| | ||
008 | 100714s2010 caua ob 001 0 eng d | ||
010 | |a 2011377099 | ||
040 | |a OPELS |b eng |e pn |c OPELS |d CDX |d OCLCQ |d N$T |d E7B |d YDXCP |d OCLCQ |d DKDLA |d OCLCQ |d DEBSZ |d OCLCQ |d VLB |d UMI |d OCLCA |d TEFOD |d OCLCF |d TEFOD |d OCLCQ |d S3O |d OCLCQ |d COO |d OCLCQ |d LOA |d ICA |d AGLDB |d COCUF |d K6U |d PIFAG |d FVL |d OCLCQ |d U3W |d STF |d WRM |d D6H |d VTS |d NLE |d INT |d VT2 |d CEF |d OCLCQ |d UKMGB |d WYU |d TKN |d OCLCQ |d LEAUB |d AU@ |d M8D |d OCLCA |d OL$ |d OCLCQ |d AJS |d OCLCO |d QGK |d OCLCQ |d OCLCO |d OCLCL |d OCLCQ |d TMA |d OCLCQ | ||
015 | |a GBB6H7794 |2 bnb | ||
015 | |a GBB057594 |2 bnb | ||
016 | 7 | |a 015545012 |2 Uk | |
016 | 7 | |a 017649389 |2 Uk | |
019 | |a 657497554 |a 715271515 |a 768651707 |a 859524149 |a 980911672 |a 1055398129 |a 1065681818 |a 1081222262 |a 1102533268 |a 1103260051 |a 1129340812 |a 1152978753 |a 1192330023 |a 1228557564 |a 1240511440 |a 1259251434 | ||
020 | |a 9780123785800 |q (electronic bk.) | ||
020 | |a 0123785804 |q (electronic bk.) | ||
020 | |z 9780123750792 | ||
020 | |z 0123750792 | ||
020 | |a 0080923593 | ||
020 | |a 9780080923598 | ||
029 | 1 | |a AU@ |b 000045964077 | |
029 | 1 | |a AU@ |b 000052162609 | |
029 | 1 | |a CHDSB |b 005989223 | |
029 | 1 | |a CHNEW |b 001009760 | |
029 | 1 | |a DEBBG |b BV041432987 | |
029 | 1 | |a DEBSZ |b 367744805 | |
029 | 1 | |a DEBSZ |b 372699065 | |
029 | 1 | |a DEBSZ |b 398289417 | |
029 | 1 | |a DEBSZ |b 481265899 | |
029 | 1 | |a GBVCP |b 785373195 | |
029 | 1 | |a NZ1 |b 13517289 | |
029 | 1 | |a UKMGB |b 017649389 | |
029 | 1 | |a AU@ |b 000056664751 | |
035 | |a (OCoLC)647764707 |z (OCoLC)657497554 |z (OCoLC)715271515 |z (OCoLC)768651707 |z (OCoLC)859524149 |z (OCoLC)980911672 |z (OCoLC)1055398129 |z (OCoLC)1065681818 |z (OCoLC)1081222262 |z (OCoLC)1102533268 |z (OCoLC)1103260051 |z (OCoLC)1129340812 |z (OCoLC)1152978753 |z (OCoLC)1192330023 |z (OCoLC)1228557564 |z (OCoLC)1240511440 |z (OCoLC)1259251434 | ||
037 | |a 1057289:10577162 |b Elsevier Science & Technology |n http://www.sciencedirect.com | ||
037 | |a 692435C4-1355-4A61-BD67-DF86CF2D9BFA |b OverDrive, Inc. |n http://www.overdrive.com | ||
050 | 4 | |a T385 |b .P43 2010 | |
072 | 7 | |a COM |x 012050 |2 bisacsh | |
072 | 7 | |a PHO |x 024000 |2 bisacsh | |
072 | 7 | |a TEC |x 015000 |2 bisacsh | |
072 | 7 | |a COM |x 087020 |2 bisacsh | |
082 | 0 | 4 | |a 006.693 |2 22 |
049 | |a UAMI | ||
100 | 1 | |a Pharr, Matt. | |
245 | 1 | 0 | |a Physically based rendering : |b from theory to implementation / |c Matt Pharr, Greg Humphreys. |
250 | |a 2nd ed. | ||
260 | |a San Francisco, Calif. : |b Morgan Kaufmann ; |a Oxford : |b Elsevier Science [distributor], |c 2010. | ||
300 | |a 1 online resource | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a data file |2 rda | ||
490 | 1 | |a The Morgan Kaufmann series in interactive 3D technology | |
520 | |a Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. | ||
505 | 0 | |a Geometry and transformations -- Shapes -- Primitives and intersection acceleration -- Color and radiometry -- Camera models -- Sampling and reconstruction -- Reflection models -- Materials -- Texture -- Volume scattering -- Light sources -- Monte Carlo integration I : basic concepts -- Monte Carlo integration II: improving efficiency -- Light transport I: Surface reflection -- Light transport II: volume rendering -- Light transport III: Precomputed light transport -- Retrospective and the future. | |
504 | |a Includes bibliographical references and index. | ||
588 | 0 | |a Print version record. | |
546 | |a English. | ||
590 | |a eBooks on EBSCOhost |b EBSCO eBook Subscription Academic Collection - Worldwide | ||
590 | |a ProQuest Ebook Central |b Ebook Central Academic Complete | ||
590 | |a O'Reilly |b O'Reilly Online Learning: Academic/Public Library Edition | ||
650 | 0 | |a Computer graphics. | |
650 | 0 | |a Three-dimensional display systems. | |
650 | 6 | |a Infographie. | |
650 | 6 | |a Affichage tridimensionnel. | |
650 | 7 | |a computer graphics. |2 aat | |
650 | 7 | |a three-dimensional. |2 aat | |
650 | 7 | |a COMPUTERS |x Image Processing. |2 bisacsh | |
650 | 7 | |a PHOTOGRAPHY |x Techniques |x Digital. |2 bisacsh | |
650 | 7 | |a TECHNOLOGY & ENGINEERING |x Imaging Systems. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Digital Media |x Graphics Applications. |2 bisacsh | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 7 | |a Three-dimensional display systems |2 fast | |
650 | 7 | |a Datorgrafik. |2 sao | |
650 | 7 | |a Tredimensionella bilder. |2 sao | |
700 | 1 | |a Humphreys, Greg, |c Ph. D. |1 https://id.oclc.org/worldcat/entity/E39PBJx4pbDd463FHyGVFXK68C | |
776 | 0 | 8 | |i Print version: |a Pharr, Matt. |t Physically based rendering. |b 2nd ed. |d San Francisco, Calif. : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], 2010 |z 9780123750792 |z 0123750792 |w (OCoLC)620294150 |
830 | 0 | |a Morgan Kaufmann series in interactive 3D technology. | |
856 | 4 | 0 | |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=404938 |z Texto completo |
856 | 4 | 0 | |u https://learning.oreilly.com/library/view/~/9780123750792/?ar |z Texto completo |
938 | |a Coutts Information Services |b COUT |n 14358558 |c 99.95 USD | ||
938 | |a ebrary |b EBRY |n ebr10464379 | ||
938 | |a EBSCOhost |b EBSC |n 363697 | ||
938 | |a YBP Library Services |b YANK |n 3250463 | ||
994 | |a 92 |b IZTAP |