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|1 https://id.oclc.org/worldcat/entity/E39PBJvmGdC3cd3q9FkrqHDyVC
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|a The complete guide to simulations and serious games :
|b how the most valuable content will be created in the age beyond Gutenberg to Google /
|c Clark Aldrich.
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|a San Francisco :
|b Pfeiffer,
|c ©2009.
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|a Includes bibliographical references and index.
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520 |
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|a "This practical book offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games"--Provided by publisher.
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|a The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google; CONTENTS; FOREWORD; PREFACE: THE ELEMENTS OF INTERACTIVITY; INTRODUCTION; Part I: GENRES: Savior or Saboteur for Literacy 2.0?; Part II: SIMULATION ELEMENTS -- ACTIONS AND RESULTS: Framing the Missing Essence of Research and Analysis; Part III: SIMULATION ELEMENTS OF SYSTEMS; Part IV: BUILDING INTERACTIVE ENVIRONMENTS; Part V: FORMAL LEARNING PROGRAM; Appendix: SIMULATION CASE STUDIES: Do Sims Work Better Than Traditional Instruction?; INDEX; ABOUT THE AUTHOR.
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|a Print version record.
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|a English.
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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|a Simulated environment (Teaching method)
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|i Print version:
|a Aldrich, Clark, 1967-
|t Complete guide to simulations and serious games.
|d San Francisco : Pfeiffer, ©2009
|w (DLC) 2009025589
|
830 |
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|a Pfeiffer essential resources for training and HR professionals.
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