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|a Mullen, Tony.
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|a Blender Studio Projects :
|b Digital Movie-Making.
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|a Hoboken :
|b John Wiley & Sons,
|c 2010.
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|a 1 online resource (275 pages)
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|a Blender Studio Projects: Digital Movie-Making; About the Authors; Contents; Introduction; Chapter 1: Blender in the Studio; Chapter 2: Planning and Preproduction; Chapter 3: Creating a 3D Animatic; Chapter 4: Modeling; Chapter 5: Rigging Characters; Chapter 6: Animating a Character Scene; Chapter 7: Descent into the Maelstrom; Appendix: About the Companion DVD; Index.
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520 |
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|a Learn how to get professional results from Blender. Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games. Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, interm.
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|a Computer animation.
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|a Motion pictures
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|x Data processing.
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|a Three-dimensional display systems.
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6 |
|a Animation par ordinateur.
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650 |
|
6 |
|a Montage (Cinéma)
|x Informatique.
|
650 |
|
6 |
|a Affichage tridimensionnel.
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650 |
|
7 |
|a computer animation.
|2 aat
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650 |
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|a three-dimensional.
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|a Computer animation
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7 |
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|
700 |
1 |
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|a Andaur, Claudio,
|d 1970-
|1 https://id.oclc.org/worldcat/entity/E39PCjBCkTHbwDHwMBqDyjCGBK
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758 |
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|i has work:
|a Blender studio projects (Text)
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