Mastering Autodesk VIZ 2008 /
In Mastering Autodesk VIZ 2008, VIZ expert Jon McFarland teaches you how to get the most out of Autodesk's potent 3D modeling, animation, and rendering software. As you follow real-world examples, you'll quickly see how to apply these techniques to your design projects. Whether you're...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
San Francisco, Calif. : Indianapolis, Ind. :
Sybex ; Wiley,
©2007.
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Colección: | Serious skills.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- ""Mastering Autodesk VIZ 2008""; ""Acknowledgments""; ""About the Author""; ""Contents at a Glance""; ""Contents""; ""Introduction""; ""How to Use This Book""; ""What You�ll Find""; ""System Requirements""; ""What�s on the Website?""; ""Chapter 1: Getting to Know VIZ""; ""Introducing the New VIZ 2008 Features""; ""Getting Started""; ""Touring the Interface""; ""Working with Objects""; ""Getting the View You Want""; ""Working with the Custom UI and Defaults Switcher""; ""The Bottom Line""; ""Chapter 2: Introducing VIZ Objects""; ""Understanding Standard Primitives""
- ""Modeling Standard Primitives with Modifiers""""How VIZ Sees Objects""; ""Making Clones That Share Properties""; ""Introducing Extended Primitives""; ""Working with Groups""; ""The Bottom Line""; ""Chapter 3: Creating Shapes with Splines""; ""Drawing with Splines""; ""Modifying a Shape Using Subobject Levels""; ""Outlining and Extruding Splines""; ""Combining and Extruding Primitive Splines""; ""Joining Closed Splines with Boolean Tools""; ""Creating a Solid Form with Splines""; ""Introducing the Spline Types""; ""Editing Splines""; ""Placing and Beveling Text""; ""The Bottom Line""
- ""Chapter 4: Editing Meshes and Creating Complex Objects""""Creating Openings in a Wall with Boolean Operations""; ""Tracing Over a Sketch""; ""Editing Meshes""; ""Using Instance Clones to Create Symmetric Forms""; ""Attaching Objects to a Mesh""; ""Smoothing Meshes""; ""Creating Clones with Array and Snapshot""; ""The Bottom Line""; ""Chapter 5: Creating AEC and Entourage Objects""; ""Using AEC Objects""; ""Creating Trees with the EASYnat Plug-in""; ""Adding Content with the RPC Plug-in""; ""The Bottom Line""; ""Chapter 6: Organizing and Editing Objects""; ""Naming Objects""
- ""Organizing Objects by Layers""""Lofting the Roof""; ""Creating Surfaces from Splines""; ""Creating Shells from Surfaces""; ""Completing the Roof""; ""Extruding with the Sweep Modifier""; ""Aligning Objects""; ""The Bottom Line""; ""Chapter 7: Light and Shadow""; ""Lighting Your Model""; ""Rendering a View""; ""Ambient Light""; ""Adding Shadow Effects""; ""Playing in the Shadows""; ""Using the Light Lister""; ""Using Scene States""; ""The Bottom Line""; ""Chapter 8: Enhancing Models with Materials""; ""Understanding Bitmap Texture Maps""; ""Adding Materials to Objects""
- ""Understanding Mapping Coordinates""""Editing Materials""; ""Selecting Shaders""; ""Map Scalar Modifiers""; ""Using Bump Maps""; ""Adding Entourage""; ""Ray-Tracing Reflection and Refraction""; ""Assigning Materials to Parts of an Object""; ""Using the Architectural Material""; ""The Material Utilities""; ""The Bottom Line""; ""Chapter 9: Staging Your Design""; ""Understanding the VIZ Camera""; ""Setting Up an Interior View""; ""Creating an Environment""; ""Immersive Environments for Animation""; ""Using Render Types""; ""Render Elements for Compositing""; ""The Bottom Line""