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The Warcraft civilization : social science in a virtual world /

From the Publisher: World of Warcraft is more than a game. There is no ultimate goal, no winning hard, no princess to be rescued. WoW contains more than 5,000 possible quests, games within the game, and encompasses hundreds of separate parallel realms (computer serves, each of which can handle 4,000...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Bainbridge, William Sims
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cambridge, Mass. : MIT Press, ©2010.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Bainbridge, William Sims. 
245 1 4 |a The Warcraft civilization :  |b social science in a virtual world /  |c William Sims Bainbridge. 
260 |a Cambridge, Mass. :  |b MIT Press,  |c ©2010. 
300 |a 1 online resource (248 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
588 0 |a Print version record. 
505 0 |a 1: Entrance -- 2: Heritage -- 3: Religion -- 4: Learning -- 5: Cooperation -- 6: Economy -- 7: Identity -- 8: Transcendence -- Notes -- Index. 
520 |a From the Publisher: World of Warcraft is more than a game. There is no ultimate goal, no winning hard, no princess to be rescued. WoW contains more than 5,000 possible quests, games within the game, and encompasses hundreds of separate parallel realms (computer serves, each of which can handle 4,000 players simultaneously). WoW is an immerse virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it's not entirely unlike today's world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war. Bainbridge explored the complex Warcraft universe firsthand, spending more than 2,300 hours there, deploying twenty-two characters of all ten races, all then classes, and numerous professions. Each chapter begins with one character's narrative, then goes on to explore a major social issue such as religion, learning, cooperation, economy, or identity through the lens of that character's experience. What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a World of Warcraft (Game) 
650 0 |a Computer games  |x Social aspects. 
650 0 |a Shared virtual environments. 
650 0 |a Virtual reality  |x Social aspects. 
650 0 |a Online identities  |x Social aspects. 
650 6 |a World of Warcraft (Jeu) 
650 6 |a Environnements virtuels partagés. 
650 6 |a Réalité virtuelle  |x Aspect social. 
650 6 |a Identité numérique  |x Aspect social. 
650 7 |a GAMES  |x Video & Electronic.  |2 bisacsh 
650 7 |a Computer games  |x Social aspects  |2 fast 
650 7 |a Shared virtual environments  |2 fast 
650 7 |a Virtual reality  |x Social aspects  |2 fast 
650 7 |a World of Warcraft (Game)  |2 fast 
650 7 |a World of Warcraft  |2 gnd 
650 7 |a Virtuelle Realität  |2 gnd 
650 7 |a Gesellschaft  |2 gnd 
650 7 |a Datorspel  |x sociala aspekter.  |2 sao 
653 |a GAME STUDIES/Online Games 
653 |a GAME STUDIES/General 
653 |a SOCIAL SCIENCES/Media Studies 
758 |i has work:  |a Warcraft civilization - social science in a virtual world (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCXpQQdCY9gYxVgYjKCcyYd  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Bainbridge, William Sims.  |t Warcraft civilization.  |d Cambridge, Mass. : MIT Press, ©2010  |z 9780262013703  |w (DLC) 2009021236  |w (OCoLC)373474485 
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