Game cultures : computer games as new media /
This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: argues...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Maidenhead, Berkshire, England ; New York, N.Y. :
Open University Press,
2006.
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Colección: | Issues in cultural and media studies.
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Temas: | |
Acceso en línea: | Texto completo |
Sumario: | This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: argues for the centrality of play in redefining reading, consuming and creating culture; offers detailed research into the political economy of games to generate a model of new media production; and, examines the dynamics of power in relation to both the production and consumption of computer games. This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture. |
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Descripción Física: | 1 online resource (x, 171 pages) |
Bibliografía: | Includes bibliographical references (pages 150-161) and index. |
ISBN: | 0335224873 9780335224876 9780335213580 0335213588 1280951311 9781280951312 033521357X 9780335213573 |