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|a Siegfried, Tom,
|d 1950-
|1 https://id.oclc.org/worldcat/entity/E39PCjGgFRmWDbq6tQHFXTdwvd
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|a A beautiful math :
|b John Nash, game theory, and the modern quest for a code of nature /
|c Tom Siegfried.
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|a Washington, D.C. :
|b Joseph Henry Press,
|c ©2006.
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|a 1 online resource (viii, 264 pages) :
|b illustrations
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|a text
|b txt
|2 rdacontent
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|a data file
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|a Includes bibliographical references (pages 230-247) and index.
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|a Smith's Hand Searching for the Code of Nature -- von Neumann's Games Game theory's origins -- Nash's Equilibrium Game theory's foundation -- Smith's Strategies Evolution, altruism, and cooperation -- Freud's Dream Games and the brain -- Seldon's Solution Game theory, culture, and human nature -- Quetelet's Statistics and Maxwell's Molecules Statistics and society, statistics and physics -- Bacon's Links Networks, society, and games -- Asimov's Vision Psychohistory, or sociophysics? -- Meyer's Penny Quantum fun and games -- Pascal's Wager Games, probability, information, and ignorance.
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|a John Nash won the 1994 Nobel Prize in economics for research published in the 1950s on a new branch of mathematics known as game theory. At the time of Nash's early work, game theory was briefly popular among mathematicians and Cold War analysts, but it remained obscure until the 1970s when evolutionary biologists began applying it to their work. In the 1980s economists began to embrace it. Since then it has found an ever-expanding repertoire of applications among a wide range of scientific disciplines. Today neuroscientists peer into game-player's brains, anthropologists play games with people from primitive cultures, biologists use games to explain the evolution of human language, and mathematicians exploit games to better understand social networks. A common thread connecting much of this research is the ancient quest for a science of human social behavior, in the spirit of the fictional science of psychohistory described by the late Isaac Asimov.--From publisher description.
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|a Print version record.
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|a English.
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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|a Game theory.
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|a Game Theory
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|a Théorie des jeux.
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|a MATHEMATICS
|x Game Theory.
|2 bisacsh
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|a Game theory
|2 fast
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|i has work:
|a A beautiful math (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGW88KbghBCY6RJXm9fM8y
|4 https://id.oclc.org/worldcat/ontology/hasWork
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0 |
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|i Print version:
|a Siegfried, Tom, 1950-
|t Beautiful math.
|d Washington, D.C. : Joseph Henry Press, ©2006
|z 0309101921
|w (DLC) 2006012394
|w (OCoLC)66527233
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856 |
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0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=4388345
|z Texto completo
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