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|a UAMI
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100 |
1 |
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|a Derakhshani, Dariush.
|
245 |
1 |
0 |
|a Introducing Maya 5 :
|b 3D for beginners /
|c Dariush Derakhshani.
|
250 |
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|a 1st ed.
|
260 |
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|a San Francisco :
|b Maya Press :
|b Sybex,
|c ©2003.
|
300 |
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|a 1 online resource (360 pages) :
|b illustrations (some color)
|
336 |
|
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|a text
|b txt
|2 rdacontent
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|a computer
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|a data file
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|a Includes index.
|
588 |
0 |
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|a Print version record.
|
506 |
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|3 Use copy
|f Restrictions unspecified
|2 star
|5 MiAaHDL
|
533 |
|
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|a Electronic reproduction.
|b [Place of publication not identified] :
|c HathiTrust Digital Library,
|d 2010.
|5 MiAaHDL
|
538 |
|
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|a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
|u http://purl.oclc.org/DLF/benchrepro0212
|5 MiAaHDL
|
583 |
1 |
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|a digitized
|c 2010
|h HathiTrust Digital Library
|l committed to preserve
|2 pda
|5 MiAaHDL
|
520 |
8 |
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|a Annotation Alias Wavefront's Maya is the premier tool for 3D modeling, animation, and rendering. It is used by such film houses as Industrial, Light & Magic, Pixar, and Disney for creating 3D animation and special effects. This Maya Press title - a cooperative publication between Sybex and Alias Wavefront - is the perfect introduction to 3D and Maya. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
|
505 |
0 |
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|a Introducing Maya 5: 3D for Beginners; Acknowledgments; About the Author; Foreword; Contents at a Glance; Contents; Chapter 1: Introduction to Computer Graphics and 3D; Embrace the Art; What Is CG?; The Stages of Production; The CG Production Workflow; Core Concepts; Summary; Chapter 2: The Maya Interface; Navigating in Maya; A Screen Roadmap; Panels and Frequently Used Windows; Maya Object Structure; Summary; Chapter 3: Your First Maya Animation; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project
|
505 |
8 |
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|a The Production Process: Creating and Animating the ObjectsUsing the Outliner; Correcting Hierarchy Problems using the Outliner; Summary; Chapter 4: Modeling with NURBS; Planning Your Model; Modeling with NURBS; Creating an Axe Using NURBS; Editing NURBS Surfaces; Using Artisan to Sculpt NURBS; Modeling Suggestions; Summary; Chapter 5: Modeling with Polygons; Polygon Basics; Converting NURBS to Polygons; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh (Surface); The Sculpt Polygons Tool; Modeling Complex Objects: The Polygon Catapult
|
505 |
8 |
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|a Suggestions for Modeling PolygonsSummary; Chapter 6: Further Modeling Topics; Modeling with Deformers: The Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 7: Maya Shading and Texturing; Shader Types; Shader Attributes; Texturing the Axe; Textures and Surfaces; Summary; Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Object Replacement; Animating the Catapult; Summary; Chapter 9: Further Animation Topics; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: Constraints
|
505 |
8 |
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|a Basic Relationships: Set Driven KeysSummary; Chapter 10: Maya Lighting; Basic Lighting Concepts; Maya Lights; Adding Shadows; Lighting Effects; Tips for Using and Animating Lights; Summary; Chapter 11: Maya Rendering; The Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras; Motion Blur; Batch Rendering; Rendering the Wine Bottle; Summary; Chapter 12: Maya Dynamics; An Overview of Dynamics; Rigid and Soft Dynamic Bodies; Animating with Dynamics: The Pool Table; Particle Dynamics; Creating Particles; Animating a Particle Effect: Steam
|
505 |
8 |
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|a Introduction to Paint EffectsSummary; Where Do You Go from Here?; Index; Gallery
|
546 |
|
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|a English.
|
590 |
|
|
|a ProQuest Ebook Central
|b Ebook Central Academic Complete
|
630 |
0 |
0 |
|a Maya (Computer file)
|
630 |
0 |
7 |
|a Maya (Computer file)
|2 fast
|
650 |
|
0 |
|a Computer animation.
|
650 |
|
0 |
|a Three-dimensional display systems.
|
650 |
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6 |
|a Animation par ordinateur.
|
650 |
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6 |
|a Affichage tridimensionnel.
|
650 |
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7 |
|a computer animation.
|2 aat
|
650 |
|
7 |
|a three-dimensional.
|2 aat
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650 |
|
7 |
|a COMPUTERS
|x Digital Media
|x Video & Animation.
|2 bisacsh
|
650 |
|
7 |
|a Computer animation
|2 fast
|
650 |
|
7 |
|a Three-dimensional display systems
|2 fast
|
758 |
|
|
|i has work:
|a Introducing Maya 5 (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGVHGhgwK84Kyv9RQC6xWC
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Derakhshani, Dariush.
|t Introducing Maya 5.
|b 1st ed.
|d San Francisco : Maya Press : Sybex, ©2003
|w (DLC) 2003106711
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