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Introducing Maya 5 : 3D for beginners /

Annotation Alias Wavefront's Maya is the premier tool for 3D modeling, animation, and rendering. It is used by such film houses as Industrial, Light & Magic, Pixar, and Disney for creating 3D animation and special effects. This Maya Press title - a cooperative publication between Sybex and...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Derakhshani, Dariush
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Francisco : Maya Press : Sybex, ©2003.
Edición:1st ed.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Introducing Maya 5 :  |b 3D for beginners /  |c Dariush Derakhshani. 
250 |a 1st ed. 
260 |a San Francisco :  |b Maya Press :  |b Sybex,  |c ©2003. 
300 |a 1 online resource (360 pages) :  |b illustrations (some color) 
336 |a text  |b txt  |2 rdacontent 
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500 |a Includes index. 
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506 |3 Use copy  |f Restrictions unspecified  |2 star  |5 MiAaHDL 
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520 8 |a Annotation Alias Wavefront's Maya is the premier tool for 3D modeling, animation, and rendering. It is used by such film houses as Industrial, Light & Magic, Pixar, and Disney for creating 3D animation and special effects. This Maya Press title - a cooperative publication between Sybex and Alias Wavefront - is the perfect introduction to 3D and Maya. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. 
505 0 |a Introducing Maya 5: 3D for Beginners; Acknowledgments; About the Author; Foreword; Contents at a Glance; Contents; Chapter 1: Introduction to Computer Graphics and 3D; Embrace the Art; What Is CG?; The Stages of Production; The CG Production Workflow; Core Concepts; Summary; Chapter 2: The Maya Interface; Navigating in Maya; A Screen Roadmap; Panels and Frequently Used Windows; Maya Object Structure; Summary; Chapter 3: Your First Maya Animation; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project 
505 8 |a The Production Process: Creating and Animating the ObjectsUsing the Outliner; Correcting Hierarchy Problems using the Outliner; Summary; Chapter 4: Modeling with NURBS; Planning Your Model; Modeling with NURBS; Creating an Axe Using NURBS; Editing NURBS Surfaces; Using Artisan to Sculpt NURBS; Modeling Suggestions; Summary; Chapter 5: Modeling with Polygons; Polygon Basics; Converting NURBS to Polygons; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh (Surface); The Sculpt Polygons Tool; Modeling Complex Objects: The Polygon Catapult 
505 8 |a Suggestions for Modeling PolygonsSummary; Chapter 6: Further Modeling Topics; Modeling with Deformers: The Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 7: Maya Shading and Texturing; Shader Types; Shader Attributes; Texturing the Axe; Textures and Surfaces; Summary; Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Object Replacement; Animating the Catapult; Summary; Chapter 9: Further Animation Topics; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: Constraints 
505 8 |a Basic Relationships: Set Driven KeysSummary; Chapter 10: Maya Lighting; Basic Lighting Concepts; Maya Lights; Adding Shadows; Lighting Effects; Tips for Using and Animating Lights; Summary; Chapter 11: Maya Rendering; The Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras; Motion Blur; Batch Rendering; Rendering the Wine Bottle; Summary; Chapter 12: Maya Dynamics; An Overview of Dynamics; Rigid and Soft Dynamic Bodies; Animating with Dynamics: The Pool Table; Particle Dynamics; Creating Particles; Animating a Particle Effect: Steam 
505 8 |a Introduction to Paint EffectsSummary; Where Do You Go from Here?; Index; Gallery 
546 |a English. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
630 0 0 |a Maya (Computer file) 
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650 0 |a Computer animation. 
650 0 |a Three-dimensional display systems. 
650 6 |a Animation par ordinateur. 
650 6 |a Affichage tridimensionnel. 
650 7 |a computer animation.  |2 aat 
650 7 |a three-dimensional.  |2 aat 
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650 7 |a Three-dimensional display systems  |2 fast 
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