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3D online multimedia & games : processing, transmission and visualization /

The topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Cheng, Irene, 1955-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hackensack, N.J. : World Scientific, ©2009.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a 3D online multimedia & games :  |b processing, transmission and visualization /  |c Irene Cheng [and others]. 
246 3 0 |a 3D online multimedia and games 
260 |a Hackensack, N.J. :  |b World Scientific,  |c ©2009. 
300 |a 1 online resource (xi, 357 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references (page 357). 
588 0 |a Print version record. 
505 0 |a 1. Introduction; 2. Adaptive Bandwidth Monitoring for QoS Based Retrieval A. Basu, I. Cheng, L. Ying and Y. Yu; 3. Wireless Protocols A. Khan; 4. Overview of 3D Coding and Simplification I. Cheng and L. Ying; 5. Scale-Space Filtering and LOD -- The TexMesh Model I. Cheng; 6. Adaptive Online Transmission of Photo-Realistic Textured Mesh I. Cheng; 7. Perceptual Issues in a 3D TexMesh Model I. Cheng; 8. Quality Metric for Approximating Subjective Evaluation of 3D Objects A. Basu, I. Cheng and Y. Pan; 9. Perceptually Optimized 3D Transmission over Wireless Networks I. Cheng and A. Basu. 
505 8 |a 10. Predictive Schemes for Remote Visualization of 3D Models P. Zanuttigh and G.M. Cortelazzo11. A Rate Distortion Theoretic Approach to Remote Visualization of 3D Models N. Brusco, P. Zanuttigh, D.S. Taubman and G.M. Cortelazzo; 12. 3D Content Creation by Passive Optical Methods L. Ballan, N. Brusco and G.M. Cortelazzo; 13. 3D Visualization and Compression of Photorealistic Panoramic Backgrounds P. Zanuttigh, G.M. Cortelazzo and L. MacDonald; 14. A 3D Game -- Castles G. Xiao, Z. Cai, L. Ying and A. Basu; 15. A Networked Version of Castles D. Lien, M. McElhinney, L. Ying and A. Basu. 
505 8 |a 16. A Networked Multiplayer Java3D Game -- Siege E. Benner, J. Kostek, L. Ying and A. Basu17. Collaborative Online 3D Editing I. Cheng, M. Bates and A. Basu. 
520 |a The topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
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650 0 |a Multimedia systems. 
650 0 |a Three-dimensional imaging. 
650 0 |a Imaging systems. 
650 0 |a Video games  |x Design. 
650 4 |a Engineering & Applied Sciences. 
650 4 |a Computer Science. 
650 6 |a Multimédia. 
650 6 |a Imagerie tridimensionnelle. 
650 6 |a Imagerie (Technique) 
650 6 |a Jeux vidéo  |x Conception. 
650 7 |a three-dimensional.  |2 aat 
650 7 |a COMPUTERS  |x Digital Media  |x General.  |2 bisacsh 
650 7 |a COMPUTERS  |x Web  |x User Generated Content.  |2 bisacsh 
650 7 |a COMPUTERS  |x Interactive & Multimedia.  |2 bisacsh 
650 7 |a COMPUTERS  |x Web  |x Site Design.  |2 bisacsh 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Imaging systems  |2 fast 
650 7 |a Multimedia systems  |2 fast 
650 7 |a Three-dimensional imaging  |2 fast 
700 1 |a Cheng, Irene,  |d 1955-  |1 https://id.oclc.org/worldcat/entity/E39PCjKw9PWVdYhqFRJtpC3Bpq 
776 0 8 |i Print version:  |t 3D online multimedia & games.  |d Hackensack, N.J. : World Scientific, ©2009  |z 9789812705877  |w (DLC) 2009278954  |w (OCoLC)423735793 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=477124  |z Texto completo 
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