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EBOOKCENTRAL_ocn536152309 |
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OCoLC |
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|a Mileham, Rebecca.
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|a Powering Up :
|b Are Computer Games Changing Our Lives.
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260 |
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|a Chichester :
|b John Wiley & Sons,
|c 2008.
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300 |
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|a 1 online resource (335 pages)
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|a Powering Up Are Computer Games Changing Our Lives?; Contents; Introduction; 1: Can Computer Games Affect Your Health?; 2: Can Computer Games Change the Way You Think?; 3: Can Computer Games Change Who You Are?; 4: Can Computer Games Turn You into an Addict?; 5: Can Computer Games Make You Violent?; 6: Can Computer Games Change the Way You Learn?; 7: Can Computer Games Change Your Beliefs?; 8: Can Computer Games Change Your Future?; Index.
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|a When it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's playing games on their PCs, Wiis, Xboxes and phones. How are we responding to this onslaught of brain-training, entertaining, potentially addicting, time-consuming, myth-spawning games?. In Powering Up, Rebecca Mileham looks at the facts behind the hea.
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|a Print version record.
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|a ProQuest Ebook Central
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|a Computer games
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