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EBOOKCENTRAL_ocn500575217 |
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OCoLC |
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|a EF5FDD05-DC13-4A76-B60F-ABD471B8D077
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|a 338.4/77948068
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|a UAMI
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100 |
1 |
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|a Cohen, D. S.
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245 |
1 |
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|a Producing games :
|b from business and budgets to creativity and design /
|c D.S. Cohen, Sergio A. Bustamante II ; tech editor, Tae Joon Park ; contributed by Sheri Graner Ray and Michael McShaffry.
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260 |
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|a Amsterdam ;
|a Boston :
|b Focal Press,
|c ©2010.
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300 |
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|a 1 online resource (xxii, 282 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a Master the secrets behind video game production - from concept to completion - with these comprehensive tips and tricks from two accomplished, working game producers. Discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games. Producing Games walks you through every stage of the production process with a focus on the part the producer plays at each phase. *What it takes to be an effective producer in the world of video games *All the key roles in game development and how they relate to the game producer *How to manage budgets, staff, schedules, and the overall vision of the project *The secrets behind one of the most misunderstood roles in the gaming industry - including tips on communication and team leadership *The art of managing management - their expectations and communication *Maintain the vision of the game throughout the entire development process and how to save troubled projects *Companion website includes sample milestone schedules, a glossary, and more.
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|a Includes index.
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|a Front Cover; Front Cover; Producing Games; Producing Games; Copyright Page; Copyright Page; Table of Contents; Table of Contents; About the Authors; About the Authors; Acknowledgements; Acknowledgements; Intro: So You Want to be a Video Game Producer; Intro: So You Want to be a Video Game Producer; Section One: What is a Video Game Producer?; Section One: What is a Video Game Producer?; Section Two: The Process in a Nutshell; Section Two: The Process in a Nutshell; Section Three: Scheduling and Structure; Section Three: Scheduling and Structure.
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|a Print version record.
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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0 |
|a Games
|x Management.
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650 |
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0 |
|a Video games industry
|x Management.
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650 |
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|a Video games
|x Design.
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650 |
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6 |
|a Jeux vidéo
|x Industrie
|x Gestion.
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650 |
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6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
7 |
|a BUSINESS & ECONOMICS
|x Industries
|x Park & Recreation Management.
|2 bisacsh
|
650 |
|
7 |
|a Video games
|x Design
|2 fast
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700 |
1 |
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|a Bustamante, Sergio A.
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700 |
1 |
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|a Park, Tae Joon.
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758 |
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|i has work:
|a Producing games (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCH74HWM3KdWdbV7Djjwt8C
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Cohen, D.S.
|t Producing games.
|d Amsterdam ; Boston : Focal Press, ©2010
|z 9780240810706
|w (OCoLC)319940078
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=472858
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