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Producing games : from business and budgets to creativity and design /

Master the secrets behind video game production - from concept to completion - with these comprehensive tips and tricks from two accomplished, working game producers. Discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games. Producing Ga...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Cohen, D. S.
Otros Autores: Bustamante, Sergio A., Park, Tae Joon
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam ; Boston : Focal Press, ©2010.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Producing games :  |b from business and budgets to creativity and design /  |c D.S. Cohen, Sergio A. Bustamante II ; tech editor, Tae Joon Park ; contributed by Sheri Graner Ray and Michael McShaffry. 
260 |a Amsterdam ;  |a Boston :  |b Focal Press,  |c ©2010. 
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520 |a Master the secrets behind video game production - from concept to completion - with these comprehensive tips and tricks from two accomplished, working game producers. Discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games. Producing Games walks you through every stage of the production process with a focus on the part the producer plays at each phase. *What it takes to be an effective producer in the world of video games *All the key roles in game development and how they relate to the game producer *How to manage budgets, staff, schedules, and the overall vision of the project *The secrets behind one of the most misunderstood roles in the gaming industry - including tips on communication and team leadership *The art of managing management - their expectations and communication *Maintain the vision of the game throughout the entire development process and how to save troubled projects *Companion website includes sample milestone schedules, a glossary, and more. 
500 |a Includes index. 
505 0 |a Front Cover; Front Cover; Producing Games; Producing Games; Copyright Page; Copyright Page; Table of Contents; Table of Contents; About the Authors; About the Authors; Acknowledgements; Acknowledgements; Intro: So You Want to be a Video Game Producer; Intro: So You Want to be a Video Game Producer; Section One: What is a Video Game Producer?; Section One: What is a Video Game Producer?; Section Two: The Process in a Nutshell; Section Two: The Process in a Nutshell; Section Three: Scheduling and Structure; Section Three: Scheduling and Structure. 
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650 0 |a Video games industry  |x Management. 
650 0 |a Video games  |x Design. 
650 6 |a Jeux vidéo  |x Industrie  |x Gestion. 
650 6 |a Jeux vidéo  |x Conception. 
650 7 |a BUSINESS & ECONOMICS  |x Industries  |x Park & Recreation Management.  |2 bisacsh 
650 7 |a Video games  |x Design  |2 fast 
700 1 |a Bustamante, Sergio A. 
700 1 |a Park, Tae Joon. 
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