Self-reference in the Media.
This book investigates how the media have become self-referential or self-reflexive instead of mediating between the real or fictional worlds about which their messages pretend to be and between the audience that they wish to inform, counsel, or entertain. The concept of self-reference is viewed ver...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berlin :
Walter de Gruyter,
2008.
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Colección: | Approaches to Applied Semiotics, v. 6.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover
- Contents
- Self-reference in the media:The semiotic framework
- Distortion, fabrication, and disclosure in a self-referential culture:The irresistible force of reality
- Modes of self-reference in advertising
- Metapictures and self-referential pictures
- Absolut Anonymous: Self-reference in opaque advertising
- The death of photography in self-reference
- Marilyn:A paragone of the camera gaze
- The self-reflexive screen: Outlines of a comprehensive model
- Nostalgia of the media / in the media
- Self-reference in animated films
- On the use of self-disclosure as a mode of audiovisual reflexivity
- The old in the new: Forms and functions of archive material in the presentation of television history on television
- Theres no business without show-business: Self-reference as self-promotion
- Computer games:The epitome of self-reference
- Self-reference in computer games: A formalistic approach
- Metacommunication in play and in (computer) games
- Self-reflexivity in computer games: Analyses of selected examples
- Looking through the computer screen: Self-reflexivity in net.art
- The artist and her bodily self: Self-reference in digital art/media
- Metafiction and metamusic: Exploring the limits of metareference
- Backmatter.