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|a UAMI
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|a Lanier, Lee.
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|a Advanced Maya Texturing and Lighting.
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|a Hoboken :
|b John Wiley & Sons,
|c 2008.
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|a 1 online resource (521 pages)
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|a Advanced Maya Texturing and Lighting, 2nd Edition is a culmination of Lee Lanier's professional and teaching experience. He learned advanced techniques working on such films as Mortal Kombat and Shrek, and as an instructor he craved an in-depth book that taught shop-tested and professional texturing, lighting, and rendering methods. This second edition is up-to-date with Maya's latest texturing, lighting and rendering powerhouse features, including Toon shading, nCloth texturing, and multipass rendering. It begins with an introduction of lighting concepts, moves into a thorough explanation of.
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|a Advanced Maya Texturing and Lighting, Second Edition; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Understanding Lighting, Color, and Composition; Chapter 2: Applying the Correct Maya Light Type; Chapter 3: Creating High-Quality Shadows; Chapter 4: Applying the Correct Material and 2D Texture; Chapter 5: Applying 3D Textures and Projections; Chapter 6: Creating Custom Connections and Applying Color Utilities; Chapter 7: Automating a Scene with Sampler Nodes; Chapter 8: Harnessing the Power of Math Utilities.
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|a Print version record.
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|a ProQuest Ebook Central
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|a computer animation.
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|a Computer animation
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|i has work:
|a Advanced Maya texturing and lighting (Text)
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