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20240329122006.0 |
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091207s2006 xx o 000 0 eng d |
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|a EBLCP
|b eng
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|c EBLCP
|d NRU
|d OCLCQ
|d IDEBK
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|d OCLCO
|d OCLCQ
|d OCLCO
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|a 815544347
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|a 9780203942390
|q (electronic bk.)
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|a 0203942396
|q (electronic bk.)
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|a 1281136050
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|a 9781281136053
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|a AU@
|b 000048755128
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|a DEBSZ
|b 396115373
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|a (OCoLC)476051021
|z (OCoLC)815544347
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|a QA76.9.H85 H369 2006eb
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|a HP
|2 bicssc
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|a 006.8
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|a UAMI
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|a Hansen, Mark B. N.
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|a Bodies in Code :
|b Interfaces with Digital Media.
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260 |
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|a Hoboken :
|b CRC Press,
|c 2006.
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300 |
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|a 1 online resource (342 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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520 |
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|a Bodies in Code explores how our bodies experience and adapt to digital environments. Cyberculture theorists have tended to overlook biological reality when talking about virtual reality, and Mark B.N. Hansen's book shows what they've been missing. Cyberspace is anchored in the body, he argues, and it's the body--not high-tech computer graphics--that allows a person to feel like they are really ''moving'' through virtual reality. Of course these virtual experiences are also profoundly affecting our very understanding of what it means to live as embodied beings. Hansen draws upon recent work in.
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|a Front cover; contents; the author; preface; Introduction; PART I: toward a technics of the flesh; Chapter 1. bodies in code, or how primordial tactility introjects technics into human life; PART II: locating the virtual in contemporary culture; Chapter 2. embodying virtual reality: tactility and self-movement in the work of char davies; Chapter 3. digitizing the racialized body, or the politics of common impropriety; Chapter 4. wearable space; Chapter 5. The Digital Topography of House of Leaves; Notes; References; Bibliography; Index; Back cover.
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588 |
0 |
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|a Print version record.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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|a Virtual reality in art.
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650 |
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|a Human figure in art.
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650 |
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0 |
|a Body schema.
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650 |
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|a Digital media
|x Philosophy.
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650 |
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|a Virtual reality
|x Psychological aspects.
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650 |
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|a Human beings in art.
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650 |
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4 |
|a Body, Human.
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650 |
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|a Réalité virtuelle dans l'art.
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650 |
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|a Corps humain dans l'art.
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650 |
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|a Schéma corporel.
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650 |
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|a Médias numériques
|x Philosophie.
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650 |
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6 |
|a Réalité virtuelle
|x Aspect psychologique.
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650 |
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6 |
|a Corps humain dans l'art
|x Technique.
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650 |
|
7 |
|a Body schema
|2 fast
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650 |
|
7 |
|a Digital media
|x Philosophy
|2 fast
|
650 |
|
7 |
|a Human figure in art
|2 fast
|
650 |
|
7 |
|a Virtual reality in art
|2 fast
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776 |
1 |
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|z 9780415970167
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856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=291873
|z Texto completo
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938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL291873
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938 |
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n 113605
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994 |
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|a 92
|b IZTAP
|