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|a UAMI
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100 |
1 |
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|a McKinley, Michael.
|
245 |
1 |
4 |
|a The Game Artist's Guide to Maya®.
|
260 |
|
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|a Hoboken :
|b John Wiley & Sons,
|c 2006.
|
300 |
|
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|a 1 online resource (238 pages)
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|a The Definitive Resource for Up-and-Coming 3D Game Artists. Alias' award-winning Maya 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers.
|
505 |
0 |
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|a The Game Artist's Guide to Maya; Front matter; 1: The Game Industry; 2: Polygonal Modeling; 3: Texturing; 4: Rigging; 5: Animation; 6: Particle Effects; Index.
|
588 |
0 |
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|a Print version record.
|
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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|a Maya (Computer file)
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|a Computer animation.
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|a Three-dimensional display systems.
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|a Video games
|x Design.
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|
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|a Animation par ordinateur.
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650 |
|
6 |
|a Affichage tridimensionnel.
|
650 |
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|a Jeux vidéo
|x Conception.
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|a computer animation.
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|a three-dimensional.
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650 |
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|a Three-dimensional display systems
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|a Video games
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776 |
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|i Print version:
|z 9780782143768
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856 |
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|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=267251
|z Texto completo
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938 |
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|a 123Library
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|a Baker and Taylor
|b BTCP
|n BK0007320681
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|a EBSCOhost
|b EBSC
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938 |
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