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EBOOKCENTRAL_ocn475957792 |
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OCoLC |
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20240329122006.0 |
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091207s1993 nyu o 000 0 eng d |
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|a EBLCP
|b eng
|e pn
|c EBLCP
|d MUX
|d YDXCP
|d OCLCQ
|d NRU
|d OCLCQ
|d EBLCP
|d ZCU
|d MERUC
|d STF
|d ICG
|d OCLCQ
|d DKC
|d AU@
|d OCLCQ
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|d OCLCF
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|d OCLCL
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|a 171571221
|a 181842233
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|a 9781601298676
|q (electronic bk.)
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|a 1601298676
|q (electronic bk.)
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|a DEBBG
|b BV044081923
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|a (OCoLC)475957792
|z (OCoLC)171571221
|z (OCoLC)181842233
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|a TA166 .B32 1993eb
|a TA166.B32 1993
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|a 006.6
|a 620.8/2
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|a UAMI
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1 |
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|a Badler, Norman I.
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1 |
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|a Simulating Humans :
|b Computer Graphics Animation and Control.
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260 |
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|a New York :
|b Oxford University Press,
|c 1993.
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300 |
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|a 1 online resource (287 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for engineers and designers already familiar with computer-aided design techniques was most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania. The breadth of that effort a.
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505 |
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|a 1 Introduction and Historical Background; 2 Body Modeling; 3 Spatial Interaction; 4 Behavioral Control; 5 Simulation with Societies of Behaviors; 6 Task-Level Specifications; 7 Epilogue; Bibliography; Index.
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588 |
0 |
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|a Print version record.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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0 |
|a Human engineering.
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650 |
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|a Virtual reality.
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650 |
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0 |
|a Human body
|x Computer simulation.
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650 |
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|a Human mechanics
|x Computer simulation.
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650 |
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6 |
|a Ergonomie.
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650 |
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6 |
|a Réalité virtuelle.
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650 |
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|a Corps humain
|x Simulation par ordinateur.
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650 |
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|a Mécanique humaine
|x Simulation par ordinateur.
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650 |
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|a ergonomics.
|2 aat
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650 |
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7 |
|a virtual reality.
|2 aat
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650 |
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7 |
|a Human body
|x Computer simulation
|2 fast
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650 |
|
7 |
|a Human engineering
|2 fast
|
650 |
|
7 |
|a Human mechanics
|x Computer simulation
|2 fast
|
650 |
|
7 |
|a Virtual reality
|2 fast
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653 |
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|a Human engineering.
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700 |
1 |
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|a Phillips, Cary B.
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700 |
1 |
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|a Webber, Bonnie Lynn.
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758 |
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|i has work:
|a Simulating humans (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCFDB8W6rxYmtcrPBqF3h9C
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
1 |
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|z 9780195073591
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856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=241672
|z Texto completo
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936 |
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|a BATCHLOAD
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938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL241672
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938 |
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|a YBP Library Services
|b YANK
|n 2769634
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|a YBP Library Services
|b YANK
|n 2628934
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|a 92
|b IZTAP
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