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Simulating Humans : Computer Graphics Animation and Control.

During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Badler, Norman I.
Otros Autores: Phillips, Cary B., Webber, Bonnie Lynn
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Oxford University Press, 1993.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Badler, Norman I. 
245 1 0 |a Simulating Humans :  |b Computer Graphics Animation and Control. 
260 |a New York :  |b Oxford University Press,  |c 1993. 
300 |a 1 online resource (287 pages) 
336 |a text  |b txt  |2 rdacontent 
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520 |a During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for engineers and designers already familiar with computer-aided design techniques was most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania. The breadth of that effort a. 
505 0 |a 1 Introduction and Historical Background; 2 Body Modeling; 3 Spatial Interaction; 4 Behavioral Control; 5 Simulation with Societies of Behaviors; 6 Task-Level Specifications; 7 Epilogue; Bibliography; Index. 
588 0 |a Print version record. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Human engineering. 
650 0 |a Virtual reality. 
650 0 |a Human body  |x Computer simulation. 
650 0 |a Human mechanics  |x Computer simulation. 
650 6 |a Ergonomie. 
650 6 |a Réalité virtuelle. 
650 6 |a Corps humain  |x Simulation par ordinateur. 
650 6 |a Mécanique humaine  |x Simulation par ordinateur. 
650 7 |a ergonomics.  |2 aat 
650 7 |a virtual reality.  |2 aat 
650 7 |a Human body  |x Computer simulation  |2 fast 
650 7 |a Human engineering  |2 fast 
650 7 |a Human mechanics  |x Computer simulation  |2 fast 
650 7 |a Virtual reality  |2 fast 
653 |a Human engineering. 
700 1 |a Phillips, Cary B. 
700 1 |a Webber, Bonnie Lynn. 
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