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|a UAMI
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|a Lopes, Dominic.
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|a A philosophy of computer art /
|c Dominic McIver Lopes.
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|a London ;
|a New York :
|b Routledge,
|c 2009.
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|a 1 online resource
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|a text
|b txt
|2 rdacontent
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|a computer
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|a Title from PDF title page (viewed October 2, 2009).
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|a Includes bibliographical references and index.
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|a The machine in the ghost -- A computer art form -- Live wires: computing interaction -- Work to rule -- Artist to audience -- Computer art poetics -- Atari to art.
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|a What is computer art? Do the concepts we usually employ to talk about art, such as 'meaning', 'form' or 'expression' apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as 'interactivity' and 'user'. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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|a Computer art
|x Philosophy.
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650 |
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|a Art and technology.
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650 |
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|a Art et technologie.
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|a ART
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|a Art and technology
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|i has work:
|a A philosophy of computer art (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGCX3rgxbgF8TwPTDTb3Yq
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
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|i Print version:
|a Lopes, Dominic.
|t Philosophy of computer art.
|d Abingdon, UK : Routledge, 2010
|w (DLC) 2009007750
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=446874
|z Texto completo
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