Cargando…

Design for Emergence.

Design for Emergence investigates spontaneous, unpredictable uses of technology that are driven by social contexts and collaborative processes, based on our ability to communicate our presence, both virtual and physical, in symbolic ways. In light of the fact that social dynamics and unexpected uses...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Vogiazou, Y.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam : IOS Press, 2007.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000Mu 4500
001 EBOOKCENTRAL_ocn437176682
003 OCoLC
005 20240329122006.0
006 m o d
007 cr mn|---|||||
008 090817s2007 ne o 000 0 eng d
040 |a MERUC  |b eng  |e pn  |c MERUC  |d EBLCP  |d OCLCQ  |d DEBSZ  |d OCLCQ  |d ZCU  |d MERUC  |d S8J  |d OCLCO  |d OCLCF  |d OCLCQ  |d ICG  |d OCLCQ  |d DKC  |d OCLCO  |d OCLCQ  |d OCLCO  |d OCLCQ  |d OCLCO 
019 |a 476039664 
020 |a 9781433701481  |q (electronic bk.) 
020 |a 1433701480  |q (electronic bk.) 
020 |a 9781607502173 
020 |a 1607502178 
029 1 |a AU@  |b 000048750817 
029 1 |a DEBBG  |b BV044122927 
029 1 |a DEBSZ  |b 39610861X 
029 1 |a DEBSZ  |b 449090256 
029 1 |a DEBSZ  |b 456424768 
035 |a (OCoLC)437176682  |z (OCoLC)476039664 
050 4 |a Q175.32.E44  |a QA76.76.I59 
082 0 4 |a 794.81 
049 |a UAMI 
100 1 |a Vogiazou, Y. 
245 1 0 |a Design for Emergence. 
260 |a Amsterdam :  |b IOS Press,  |c 2007. 
300 |a 1 online resource (192 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Foreword; Contents; Researching Spontaneous Collaborative Play; Thesis Structure; Exploring Presence and Social Play; Design for Emergence; Early Design Sketches for Design for Emergence; Playground Interaction Online: The Bumper Car Game; CitiTag: Urban Space as a Large Group Playground; Designing for Spontaneous Collaborative Play Based on Presence; References; Acknowledgements. 
520 |a Design for Emergence investigates spontaneous, unpredictable uses of technology that are driven by social contexts and collaborative processes, based on our ability to communicate our presence, both virtual and physical, in symbolic ways. In light of the fact that social dynamics and unexpected uses of technology can inspire innovation, this book proposes a research model of design for emergence, focusing on emergent phenomena as part of an iterative design process. By providing playful, technology-mediated experiences with minimal structure, unpredictable user behaviors can emerge through exp. 
588 0 |a Print version record. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Artificial intelligence  |x Social aspects. 
650 0 |a Virtual reality  |x Social aspects. 
650 6 |a Intelligence artificielle  |x Aspect social. 
650 6 |a Réalité virtuelle  |x Aspect social. 
650 7 |a Artificial intelligence  |x Social aspects  |2 fast 
650 7 |a Virtual reality  |x Social aspects  |2 fast 
776 1 |z 9781586037017 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=286996  |z Texto completo 
938 |a EBL - Ebook Library  |b EBLB  |n EBL286996 
994 |a 92  |b IZTAP