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Space time play : computer games, architecture and urbanism : the next level /

"The richly illustrated texts in "Space Time Play" cover a wide range of games paces: from milestone video and computer games to virtual metropolises to digitally-overlaid physical spaces. As a comprehensive and interdisciplinary compendium, "Space Time Play" explores the ar...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Borries, Friedrich von, Walz, Steffen P., 1973-, Böttger, Matthias, 1974-, Davidson, Drew, 1970-, Kelley, Heather, 1969-, Kücklich, Julian, 1974-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Basel ; Boston : Birkhauser, ©2007.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Space time play :  |b computer games, architecture and urbanism : the next level /  |c edited by Friedrich von Borries, Steffen P. Walz, Matthias Bottger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kücklich. 
260 |a Basel ;  |a Boston :  |b Birkhauser,  |c ©2007. 
300 |a 1 online resource (495 pages) :  |b illustrations (some color), maps (some color) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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520 |a "The richly illustrated texts in "Space Time Play" cover a wide range of games paces: from milestone video and computer games to virtual metropolises to digitally-overlaid physical spaces. As a comprehensive and interdisciplinary compendium, "Space Time Play" explores the architectural history of computer games and the future of lucid space. More than 140 experts from game studies and the game industry, from architecture and urban planning, have contributed essays, game reviews and interviews. The games examined range from commercial products to artistic projects and from scientific experiments to spatial design and planning tools. "Space Time Play" is not just meant for architects, designers and gamers, but for all those who take an interest in the culture of digital games and the spaces within and modeled after them. Let's play!"--Website 
504 |a Includes bibliographical references. 
505 0 |a The architecture of computer and video games: a short space-time history of interactive entertainment -- Make believe urbanism: the ludic construction of the digital metropolis -- Ubiquitous games: enchanting places, buildings, cities and landscapes -- Serious fun: utilizing game elements for architectural design and urban planning -- Faites Vos Jeux: games between Utopia and Dystopia. 
588 0 |a Print version record. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Computer games. 
650 0 |a Video games  |x Design. 
650 6 |a Jeux vidéo  |x Conception. 
650 0 7 |a Computer games  |x Design.  |2 cct 
650 0 7 |a Computer games.  |2 cct 
650 7 |a Computer games  |2 fast 
650 7 |a Computer games  |x Design  |2 fast 
650 1 7 |a Computerspellen.  |2 gtt 
650 1 7 |a Stadsplanning.  |2 gtt 
650 1 7 |a Ruimtelijke interactie.  |2 gtt 
700 1 |a Borries, Friedrich von. 
700 1 |a Walz, Steffen P.,  |d 1973-  |1 https://id.oclc.org/worldcat/entity/E39PCjBfXtT47T9fw6YVB3mqkP 
700 1 |a Böttger, Matthias,  |d 1974-  |1 https://id.oclc.org/worldcat/entity/E39PBJccfQPgvHrQWMWp9CQwmd 
700 1 |a Davidson, Drew,  |d 1970-  |1 https://id.oclc.org/worldcat/entity/E39PCjMGWcqh3YwfG798Yxr76q 
700 1 |a Kelley, Heather,  |d 1969-  |1 https://id.oclc.org/worldcat/entity/E39PCjCtqbKb3GFkpMrTtkXPQq 
700 1 |a Kücklich, Julian,  |d 1974-  |1 https://id.oclc.org/worldcat/entity/E39PCjDfjWTQ388C77Mk8yGBvb 
758 |i has work:  |a Space time play (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCGXhfJYpyGwb3q94XtT3ry  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |t Space time play.  |d Basel ; Boston : Birkhäuser, ©2007  |z 9783764384142  |w (DLC) 2007933332  |w (OCoLC)181358894 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=3063690  |z Texto completo 
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