The business and culture of digital games : gamework/gameplay /
This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economics, Aphra Kerr explores this all-pervasive, but under-theorised, aspect of our media environment. Written as an introductory text for media...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
London ; Thousand Oaks, Calif. :
SAGE,
2006.
|
Temas: | |
Acceso en línea: | Texto completo |
Sumario: | This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economics, Aphra Kerr explores this all-pervasive, but under-theorised, aspect of our media environment. Written as an introductory text for media and game students, this book aims to present an overview of industry and scholary work on who makes games, where they get made, what kind of media and cultural form they are and who plays them and where. Digital Games looks at: games as a new media form; the design, development and marketing of games; the use of games in public and private spaces. |
---|---|
Descripción Física: | 1 online resource (x, 177 pages) : illustrations |
Bibliografía: | Includes bibliographical references (pages 159-171) and index. |
ISBN: | 9781847877673 1847877672 9781446211410 144621141X 1281251585 9781281251589 1412900468 9781412900461 1446230724 9781446230725 9786611251581 6611251588 |