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The business and culture of digital games : gamework/gameplay /

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economics, Aphra Kerr explores this all-pervasive, but under-theorised, aspect of our media environment. Written as an introductory text for media...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kerr, Aphra
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London ; Thousand Oaks, Calif. : SAGE, 2006.
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economics, Aphra Kerr explores this all-pervasive, but under-theorised, aspect of our media environment. Written as an introductory text for media and game students, this book aims to present an overview of industry and scholary work on who makes games, where they get made, what kind of media and cultural form they are and who plays them and where. Digital Games looks at: games as a new media form; the design, development and marketing of games; the use of games in public and private spaces.
Descripción Física:1 online resource (x, 177 pages) : illustrations
Bibliografía:Includes bibliographical references (pages 159-171) and index.
ISBN:9781847877673
1847877672
9781446211410
144621141X
1281251585
9781281251589
1412900468
9781412900461
1446230724
9781446230725
9786611251581
6611251588