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|a Galloway, Alexander R.,
|d 1974-
|1 https://id.oclc.org/worldcat/entity/E39PBJrcjpHBvgH6qGyDmD7fv3
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1 |
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|a Gaming :
|b essays on algorithmic culture /
|c Alexander R. Galloway.
|
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|a Minneapolis :
|b University of Minnesota Press,
|c ©2006.
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|a 1 online resource (xiii, 143 pages) :
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|a Electronic mediations ;
|v 18
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|a Includes bibliographical references (pages 127-136) and index.
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|a Gamic action, four moments -- Origins of the first-person shooter -- Social realism -- Allegories of control -- Countergaming.
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|a Print version record.
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|a In Gaming, Alexander R. Galloway considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, and, ultimately offers a new conception of gaming and, more broadly, of electronic culture, one that celebrates the qualities of the digital age.
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|a English.
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|a Video games
|x Social aspects.
|
650 |
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|a Video games
|x Philosophy.
|
650 |
|
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|a Jeux vidéo
|x Aspect social.
|
650 |
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|a Jeux vidéo
|x Philosophie.
|
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|a GAMES
|x Video & Electronic.
|2 bisacsh
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|
7 |
|a SOCIAL SCIENCE
|x Media Studies.
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|
7 |
|a Video games
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|a Computerspiel
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|a Kulturtheorie
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|a Videospiel
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1 |
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|a Computerspelen.
|2 gtt
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1 |
7 |
|a Sociale aspecten.
|2 gtt
|
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1 |
7 |
|a Filosofische aspecten.
|2 gtt
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758 |
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|i has work:
|a Gaming (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGFGVqjdXkK6PbyvvKchpd
|4 https://id.oclc.org/worldcat/ontology/hasWork
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|i Print version:
|a Galloway, Alexander R., 1974-
|t Gaming.
|d Minneapolis : University of Minnesota Press, ©2006
|z 0816648506
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|w (DLC) 2006003428
|w (OCoLC)63744446
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|
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|a Electronic mediations ;
|v 18.
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856 |
4 |
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