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|a 006.6/96
|2 22
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|a UAMI
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100 |
1 |
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|a Derakhshani, Dariush.
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245 |
1 |
0 |
|a Introducing Maya 6 :
|b 3d for beginners /
|c Dariush Derakhshani.
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260 |
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|a San Francisco :
|b Maya Press :
|b Sybex,
|c ©2004.
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300 |
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|a 1 online resource (362 pages) :
|b illustrations (some color)
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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347 |
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|a data file
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500 |
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|a Includes index.
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|a Print version record.
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520 |
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|a Annotation
|b "If youre just beginning to dive into the world of 3D, this is the book for you."<br /> Animation Magazine Alias Academy Award winning Maya 3D animation and effects software leads the industry in technological innovation. Film and video artists, computer game developers, and design professionals rely on Maya to create brilliant digital imagery, animation, and visual effects. Now you can enter this exciting, imaginative world and learn to build, render, and animate your own digital characters and scenes. Brought to you by Maya Press, a publishing partnership between Sybex and Alias, Introducing Maya 6: 3D for Beginners is the ideal initiation to 3D and Maya. Written explicitly for the Maya novice, the easytograsp text offers a practical and fun approach to learning Mayas core features. Clearcut, engaging lessons let you try out these features using working files provided on the CD. Youll also find an abundance of instructional and inspirational art on the CD and fullcolor insert. Enter a New Dimension <ul><li>Get a solid grasp of the core Maya and 3D</li><li>Learn to navigate the new Maya 6 interface</li><li>Experiment with Maya modeling</li><li>Explore the basics of NURBS, polygons, and subdivision surfaces</li><li>Discover the nuances of shading and texturing</li><li>Try your hand at animation</li><li>Get a feel for Maya lighting, rendering, and dynamics</li><li>Find out how to use Maya and Photoshop in unison</li></ul> Note: CDROM/DVD and other supplementary materials are not included as part of eBook file.
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|a Introducing Maya 6: 3D for Beginners; Acknowledgments; About the Author; Foreword; Contents at a Glance; Contents; Introduction; What You Will Learn from This Book; Who Should Read This Book; How to Use This Book; How This Book Is Organized; Hardware and Software Considerations; The Book's CD; Contact the Author; Chapter 1: Introduction to Computer Graphics and 3D; Embrace the Art; CG; The Stages of Production; The CG Production Workflow; Core Concepts; Basic Film Concepts; Summary; Chapter 2: The Maya Interface; Navigating in Maya; A Screen Roadmap; Panels and Frequently Used Windows
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|a Maya Object StructureSummary; Chapter 3: Your First Maya Animation; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project; The Production Process: Creating and Animating the Objects; Using the Outliner; Summary; Chapter 4: Modeling with NURBS; Planning Your Model; Modeling with NURBS; Creating an Axe Using NURBS; Editing NURBS Surfaces; Using Artisan to Sculpt NURBS; Modeling Suggestions; Summary; Chapter 5: Modeling with Polygons; Polygon Basics; Converting NURBS to Polygons; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand
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505 |
8 |
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|a Creating Areas of Detail on a Poly Mesh (Surface)The Sculpt Polygons Tool; Modeling Complex Objects: The Polygon Catapult; Suggestions for Modeling Polygons; Summary; Chapter 6: Further Modeling Topics; Modeling with Deformers: The Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 7: Maya Shading and Texturing; Shader Types; Shader Attributes; Texturing the Axe; Textures and Surfaces; UVs, Polygons, and Images: Color My Pear; Summary; Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Object Replacement
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505 |
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|a Animating the CatapultSummary; Chapter 9: Further Animation Practices; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: Constraints; Basic Relationships: Set Driven Keys; Summary; Chapter 10: Maya Lighting; Basic Lighting Concepts; Maya Lights; Adding Shadows; Lighting Effects; Tips for Using and Animating Lights; Summary; Chapter 11: Maya Rendering; The Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras; Motion Blur; Batch Rendering; Rendering the Wine Bottle; Summary; Chapter 12: Maya Dynamics
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505 |
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|a An Overview of DynamicsRigid and Soft Dynamic Bodies; Animating with Dynamics: The Pool Table; Particle Dynamics; Emitting Particles; Animating a Particle Effect: Steam; Introduction to Paint Effects; Summary; Where Do You Go from Here?; Index; Beginners' Gallery
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546 |
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|a English.
|
590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
|
630 |
0 |
0 |
|a Maya (Computer file)
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630 |
0 |
7 |
|a Maya (Computer file)
|2 fast
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650 |
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|a Computer animation.
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650 |
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|a Three-dimensional display systems.
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6 |
|a Animation par ordinateur.
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650 |
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|a Affichage tridimensionnel.
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|a computer animation.
|2 aat
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|a three-dimensional.
|2 aat
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|a COMPUTERS
|x Digital Media
|x Video & Animation.
|2 bisacsh
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650 |
|
7 |
|a Computer animation
|2 fast
|
650 |
|
7 |
|a Three-dimensional display systems
|2 fast
|
758 |
|
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|i has work:
|a Introducing Maya 6 (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGcK9GYd8vG69Rd8CMDdYq
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
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|i Print version:
|a Derakhshani, Dariush.
|t Introducing Maya 6.
|d San Francisco : Maya Press : Sybex, ©2004
|w (DLC) 2004107835
|
856 |
4 |
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|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=272197
|z Texto completo
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|b ASKH
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|b BTCP
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