Tabla de Contenidos:
  • Introduction
  • The graphics rendering pipeline
  • Transforms
  • Visual appearance
  • Texturing
  • Advanced lighting and shading
  • Non-photorealistic rendering
  • Image-based rendering
  • Acceleration algorithms
  • Pipeline organization
  • Polygonal techniques
  • Curves and curved surfaces
  • Intersection test methods
  • Collision detection
  • Graphics hardware
  • The future
  • Some linear algebra
  • Trigonometry.