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How computer games help children learn /

How can we make sure that our kids are learning to be creative thinkers in a world of global competition--and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help C...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Shaffer, David Williamson
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York, N.Y. ; Basingstoke : Palgrave Macmillan, 2007.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Shaffer, David Williamson. 
245 1 0 |a How computer games help children learn /  |c David Williamson Shaffer ; foreword by James Paul Gee. 
260 |a New York, N.Y. ;  |a Basingstoke :  |b Palgrave Macmillan,  |c 2007. 
300 |a 1 online resource (xii, 242 pages) :  |b illustrations 
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504 |a Includes bibliographical references and index. 
588 0 |a Print version record. 
505 0 |a Epistemology: The Debating Game -- Knowledge: The Digital Zoo -- Skills: Escher's World -- Values: The Pandora Project -- Identity: Science.net -- The Future: Urban Science. 
520 |a How can we make sure that our kids are learning to be creative thinkers in a world of global competition--and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach kids to build successful futures--but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Career education  |x Computer-assisted instruction. 
650 0 |a Vocational guidance  |x Computer-assisted instruction. 
650 0 |a Computer games. 
650 0 |a Learning, Psychology of. 
650 0 |a Virtual reality in education. 
650 0 |a Video games. 
650 2 |a Video Games 
650 6 |a Préparation à une carrière  |x Enseignement assisté par ordinateur. 
650 6 |a Orientation professionnelle  |x Enseignement assisté par ordinateur. 
650 6 |a Jeux vidéo. 
650 6 |a Psychologie de l'apprentissage. 
650 6 |a Réalité virtuelle en éducation. 
650 7 |a video games.  |2 aat 
650 7 |a COMPUTERS  |x Educational Software.  |2 bisacsh 
650 7 |a Career education  |x Computer-assisted instruction  |2 fast 
650 7 |a Computer games  |2 fast 
650 7 |a Learning, Psychology of  |2 fast 
650 7 |a Virtual reality in education  |2 fast 
650 7 |a Vocational guidance  |x Computer-assisted instruction  |2 fast 
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