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The impact of computer games /

The impact of computer games. An area of computing that has grown at anescalating speed and made a significantimpact on society in recent years is interactivemultimedia. As stated by David Cole, president of DFC Intelligence[1], ''The gameindustry is forecast to become a 20 billionworldwid...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Choi, Charlie, Loo, Alfred
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bradford, England : Emerald Group Pub., Ã2002.
Colección:Electronic library ; v. 20, no. 2.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 4 |a The impact of computer games /  |c guest editors, Alfred Loo and Charlie Choi. 
260 |a Bradford, England :  |b Emerald Group Pub.,  |c Ã2002. 
300 |a 1 online resource (99 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a data file 
490 1 |a Electronic library,  |x 0264-0473 ;  |v v. 20, no. 2, 2002 
504 |a Includes bibliographical references. 
520 |a The impact of computer games. An area of computing that has grown at anescalating speed and made a significantimpact on society in recent years is interactivemultimedia. As stated by David Cole, president of DFC Intelligence[1], ''The gameindustry is forecast to become a 20 billionworldwide business in the next two years. 
505 0 |a Abstracts & keywords; Guest editorial; Aspects of networking in multiplayer computer games; Application of computer games in the field of education; From computer games to interactive stories; Wireless online games; Some management issues on computer game development for primary educations; Security issues in online games; Implementing an intelligent tutoring system for adventure learning; Research on intellectual property right problems of peer-to-peer networks; Technology corner; Book reviews; News; About the authors; A note from the publisher. 
588 0 |a Print version record. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Computer games. 
650 0 |a Technology  |x Social aspects. 
650 7 |a GAMES  |x Video & Electronic.  |2 bisacsh 
650 7 |a Computer games  |2 fast 
650 7 |a Technology  |x Social aspects  |2 fast 
653 |a Humaniora  |a Pµdagogik. 
700 1 |a Choi, Charlie. 
700 1 |a Loo, Alfred. 
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830 0 |a Electronic library ;  |v v. 20, no. 2. 
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