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|a UAMI
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|a The impact of computer games /
|c guest editors, Alfred Loo and Charlie Choi.
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260 |
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|a Bradford, England :
|b Emerald Group Pub.,
|c Ã2002.
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|a 1 online resource (99 pages)
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|a text
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|a Electronic library,
|x 0264-0473 ;
|v v. 20, no. 2, 2002
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|a Includes bibliographical references.
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|a The impact of computer games. An area of computing that has grown at anescalating speed and made a significantimpact on society in recent years is interactivemultimedia. As stated by David Cole, president of DFC Intelligence[1], ''The gameindustry is forecast to become a 20 billionworldwide business in the next two years.
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|a Abstracts & keywords; Guest editorial; Aspects of networking in multiplayer computer games; Application of computer games in the field of education; From computer games to interactive stories; Wireless online games; Some management issues on computer game development for primary educations; Security issues in online games; Implementing an intelligent tutoring system for adventure learning; Research on intellectual property right problems of peer-to-peer networks; Technology corner; Book reviews; News; About the authors; A note from the publisher.
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|a Print version record.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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|a Computer games.
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650 |
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|a Technology
|x Social aspects.
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650 |
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|a GAMES
|x Video & Electronic.
|2 bisacsh
|
650 |
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|a Computer games
|2 fast
|
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|a Technology
|x Social aspects
|2 fast
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653 |
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|a Humaniora
|a Pµdagogik.
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700 |
1 |
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|a Choi, Charlie.
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700 |
1 |
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|a Loo, Alfred.
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758 |
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|i has work:
|a The impact of computer games (Text)
|1 https://id.oclc.org/worldcat/entity/E39PD37kb4vthmwCpy489Yqjfm
|4 https://id.oclc.org/worldcat/ontology/hasWork
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830 |
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|a Electronic library ;
|v v. 20, no. 2.
|
856 |
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|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=232221
|z Texto completo
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