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Violent video game effects on children and adolescents : theory, research, and public policy /

This volume uses General Aggression Model (GAM) as a basis for explaining and predicting effects and changes in aggression related to exposure to violent video games. The authors also describe how a developmental risk and resilience model can be integrated into GAM to enhance our ability to predict...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Anderson, Craig Alan, 1952- (Autor), Gentile, Douglas A., 1964- (Autor)
Otros Autores: Buckley, Katherine E. (d author.)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Oxford ; New York : Oxford University Press, 2007.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Violent video games : background and content
  • Effects of exposure to violent entertainment media
  • The general aggression model
  • Experimental study of violent video games with elementary school and college students
  • Correlational study with high school students
  • Longitudinal study with elementary school students
  • Risk factor illustrations
  • New findings and their implications
  • Interpretations and public policy
  • Reducing violent video game effects.