Violent video game effects on children and adolescents : theory, research, and public policy /
This volume uses General Aggression Model (GAM) as a basis for explaining and predicting effects and changes in aggression related to exposure to violent video games. The authors also describe how a developmental risk and resilience model can be integrated into GAM to enhance our ability to predict...
Clasificación: | Libro Electrónico |
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Autores principales: | , |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Oxford ; New York :
Oxford University Press,
2007.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Violent video games : background and content
- Effects of exposure to violent entertainment media
- The general aggression model
- Experimental study of violent video games with elementary school and college students
- Correlational study with high school students
- Longitudinal study with elementary school students
- Risk factor illustrations
- New findings and their implications
- Interpretations and public policy
- Reducing violent video game effects.