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Multiple user interfaces : cross-platform applications and context-aware interfaces /

Multiple User Interfaces allow people using mobile phones, lap tops, desk tops, palm tops or PDAs to access and read information from their central server or the internet in a coherent and consistent way and to communicate effectively with other users who may be using different devices. MUIs provide...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Seffah, Ahmed, Javahery, Homa
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Chichester, West Sussex, England ; Hoboken, NJ : John Wiley & Sons, ©2004.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Multiple user interfaces :  |b cross-platform applications and context-aware interfaces /  |c edited by Ahmed Seffah and Homa Javehery. 
260 |a Chichester, West Sussex, England ;  |a Hoboken, NJ :  |b John Wiley & Sons,  |c ©2004. 
300 |a 1 online resource (xxiv, 389 pages) :  |b illustrations 
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337 |a computer  |b c  |2 rdamedia 
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504 |a Includes bibliographical references and index. 
588 0 |a Print version record. 
505 0 |a Multiple User Interfaces; Contents; Acknowledgements; About the Editors; Contributors; PART I BASIC TERMINOLOGY, CONCEPTS, AND CHALLENGES; 1 Executive Summary and Book Overview; 1.1 Motivation; 1.2 A Few Definitions; 1.3 Challenges; 1.4 Specific Objectives; 1.5 Audience; 1.6 Overview; References; 2 Multiple User Interfaces: Cross-Platform Applications and Context-Aware Interfaces; 2.1 MUI: Characterization and Evolution; 2.1.1 Interaction Styles; 2.1.2 Fundamental Characteristics; 2.1.3 Vertical versus Horizontal Usability; 2.1.4 Related Work; 2.2 Fertile Topics for Research Exploration 
505 8 |a 2.2.1 Context-Aware Development2.2.2 Model-Based Development; 2.2.3 Pattern-Driven Development; 2.2.4 Device-Independent Development; 2.3 Concluding Remarks; Acknowledgements; References; PART II ADAPTATION AND CONTEXT-AWARE USER INTERFACES; 3 A Reference Framework for the Development of Plastic User Interfaces; 3.1 Introduction; 3.2 Terminology: Context of Use, Plastic UI and Multi-Target UI; 3.2.1 Context of Use and Target; 3.2.2 Multi-Target User Interfaces and Plastic User Interfaces; 3.2.3 Terminology: Summary; 3.3 The "Plastic UI Snowflake"; 3.3.1 Target Sensitivity 
505 8 |a 3.3.2 Classes of Software Tools3.3.3 Actors in Charge of Adaptation; 3.3.4 Computation of Multi-Target and Plastic User Interfaces; 3.3.5 User Interface Software Components; 3.3.6 User Interface Migration; 3.4 The Process Reference Framework for Multi-Target and Plastic UIs; 3.4.1 General Description; 3.4.2 The Process Reference Framework in the Design Phase; 3.4.3 Instantiations of the Process Reference Framework; 3.5 ARTStudio: An Application of the Process Reference Framework; 3.5.1 The EDF Home Heating Control System; 3.5.2 ARTStudio; 3.6 Conclusion; Acknowledgement; References 
505 8 |a 4 Temporal Aspects of Multi-Platform Interaction4.1 Introduction; 4.2 Temporal Contexts of Multiple Platforms; 4.2.1 Fitts' Law and the Control:Display Ratio; 4.2.2 Computation Speed of the Platform; 4.2.3 Support for Task Switching on Platforms; 4.3 Modelling Temporal Contexts; 4.3.1 Action Selection Pattern; 4.3.2 Progress Monitoring Pattern; 4.3.3 Task Management Pattern; 4.3.4 Platform Interaction Pattern; 4.4 The Temporal Constraint Engine; 4.5 Discussion; 4.6 Conclusions; References; A. The PUAN Notation; 5 The PALIO Framework for Adaptive Information Services; 5.1 Introduction 
505 8 |a 5.2 The PALIO System Architecture5.2.1 Overview; 5.2.2 The PALIO Adaptation Infrastructure; 5.3 PALIO as an Adaptive Hypermedia System; 5.3.1 Adaptation Determinants; 5.3.2 Decisions on the Basis of Adaptation Determinants; 5.3.3 Adaptation Actions; 5.4 PALIO in the Context of MUI; 5.4.1 PALIO as a Web UI; 5.4.2 A Brief Example; 5.5 Summary and On-Going Work; Acknowledgements; References; Footnotes; PART III DEVELOPMENT TECHNOLOGY AND LANGUAGES; 6 Building Multi-Platform User Interfaces with UIML; 6.1 Introduction; 6.2 Terminology; 6.3 Related Work; 6.4 UIML; 6.4.1 Language Overview 
520 |a Multiple User Interfaces allow people using mobile phones, lap tops, desk tops, palm tops or PDAs to access and read information from their central server or the internet in a coherent and consistent way and to communicate effectively with other users who may be using different devices. MUIs provide multiple views of the information according to the device used and co-ordinate communication between the users. Multiple User Interfaces: Engineering and Applications Frameworks is the first work to describe user interface design for mobile and hand-held devices such as mobile phones. Give. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Computer interfaces. 
650 2 |a User-Computer Interface 
650 6 |a Interfaces (Informatique) 
650 7 |a Computer interfaces  |2 fast 
700 1 |a Seffah, Ahmed. 
700 1 |a Javahery, Homa. 
758 |i has work:  |a Multiple user interfaces (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCFKCtcryDQqfp9HP9dTq43  |4 https://id.oclc.org/worldcat/ontology/hasWork 
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