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Mastering Autodesk VIZ 2007 /

Chapter 3: Creating Shapes with Splines; Drawing with Splines; Modifying a Shape Using Subobject Levels; Outlining and Extruding Splines; Combining and Extruding Primitive Splines; Joining Closed Splines with Boolean Tools; Creating a Solid Form with Splines; Introducing the Spline Types; Editing Sp...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Omura, George
Otros Autores: Onstott, Scott, McFarland, Jon
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Chichester : John Wiley, 2006.
Temas:
Acceso en línea:Texto completo

MARC

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049 |a UAMI 
100 1 |a Omura, George. 
245 1 0 |a Mastering Autodesk VIZ 2007 /  |c George Omura, Scott Onstott, Jon McFarland. 
260 |a Chichester :  |b John Wiley,  |c 2006. 
300 |a 1 online resource (1 volume) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Includes index. 
588 0 |a Print version record. 
505 0 |a Mastering Autodesk VIZ 2007; Acknowledgments; Contents; Introduction; How to Use This Book; What You'll Find; System Requirements; What's on the Companion CD?; Chapter 1: Getting to Know VIZ; Introducing VIZ 2007 Features; Getting Started; Touring the Interface; Working with Objects; Getting the View You Want; Working with the Custom UI and Defaults Switcher; Summary; Chapter 2: Introducing VIZ Objects; Understanding Standard Primitives; Modeling Standard Primitives with Modifiers; How VIZ Sees Objects; Making Clones That Share Properties; Introducing Extended Primitives; Working with Groups 
505 8 |a Creating Clones with Array and SnapshotSummary; Chapter 5: Creating AEC and Entourage Objects; Using AEC Objects; Creating Trees with the EASYnat Plug-in; Adding Content with the RPC Plug-in; Summary; Chapter 6: Organizing and Editing Objects; Naming Objects; Organizing Objects by Layers; Lofting the Roof; Creating Surfaces from Splines; Creating Shells from Surfaces; Completing the Roof; Extruding with the Sweep Modifier; Aligning Objects; Summary; Chapter 7: Light and Shadow; Lighting Your Model; Rendering a View; Ambient Light; Adding Shadow Effects; Playing in the Shadows 
505 8 |a Using the Light ListerUsing Scene States; Summary; Chapter 8: Enhancing Models with Materials; Understanding Bitmap Texture Maps; Adding Materials to Objects; Understanding Mapping Coordinates; Editing Materials; Selecting Shaders; Map Scalar Modifiers; Using Bump Maps; Adding Entourage; Ray Tracing Reflection and Refraction; Assigning Materials to Parts of an Object; Using the Architectural Material; The Material Utilities; Summary; Chapter 9: Staging Your Design; Understanding the VIZ Camera; Setting Up an Interior View; Creating an Environment; Immersive Environments for Animation 
505 8 |a Using Render TypesRender Elements for Compositing; Summary; Chapter 10: Working with Files; Gaining Access to Materials and Objects from Other Files; Arranging Furniture with XRefs and the Asset Browser; Replacing Objects with Objects from an External File; Arranging Furniture with XRef Scenes; Using the Rendered Frame Windows; Using the Asset Browser on the Internet; Tracking and Locating Scene's Assets; Summary; Chapter 11: Using Radiosity; Adding Daylight to Your Model; Understanding the Radiosity Workflow; Creating a Finished Rendering; Working with Artificial Lights 
520 |a Chapter 3: Creating Shapes with Splines; Drawing with Splines; Modifying a Shape Using Subobject Levels; Outlining and Extruding Splines; Combining and Extruding Primitive Splines; Joining Closed Splines with Boolean Tools; Creating a Solid Form with Splines; Introducing the Spline Types; Editing Splines; Placing and Beveling Text; Summary; Chapter 4: Editing Meshes and Creating Complex Objects; Creating Openings in a Wall with Boolean Operations; Tracing over a Sketch; Editing Meshes; Using Instance Clones to Create Symmetric Forms; Attaching Objects to a Mesh; Smoothing Meshes 
520 |a Turn Your Ideas Into High-Impact 3D Models and AnimationsTransform flat drawings and concepts into impressive 3D visualizations that will amaze your clients with the comprehensive instruction you'll find in Mastering Autodesk VIZ 2007. Written by VIZ experts, this book shows you how to get the most out of the latest version of Autodesk's powerful 3D design, modeling, and animation tool with an in-depth, tutorial-based approach grounded in real-world examples.This new edition has been fully updated and revised to cover all of Autodesk VIZ 2007's new features--asset tracking, 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
630 0 0 |a Autodesk VIZ (Computer file) 
650 0 |a Computer graphics. 
650 0 |a Computer animation. 
650 6 |a Infographie. 
650 6 |a Animation par ordinateur. 
650 7 |a computer graphics.  |2 aat 
650 7 |a computer animation.  |2 aat 
650 7 |a ARCHITECTURE  |x Design, Drafting, Drawing & Presentation.  |2 bisacsh 
650 7 |a Computer animation  |2 fast 
650 7 |a Computer graphics  |2 fast 
700 1 |a Onstott, Scott. 
700 1 |a McFarland, Jon. 
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776 0 8 |i Print version:  |a Omura, George.  |t Mastering Autodesk VIZ 2007.  |d Chichester : John Wiley, 2006  |z 0470072725  |w (OCoLC)70229975 
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