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New trends in software methodologies, tools and techniques : proceedings of the fourth SoMeT W05 /

This book presents a number of new trends and theories on the direction in which software science and engineering may develop to transform the role of software and science in tomorrow's information society. This is an attempt to capture the essence of a new state of the art in software science...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: International Conference on New Trends in Software Methodologies, Tools and Techniques Tokyo, Japan
Otros Autores: Fujita, Hamido (Editor ), Mejri, Mohamed, 1968- (Editor )
Formato: Electrónico Congresos, conferencias eBook
Idioma:Inglés
Publicado: Amsterdam ; Washington, D.C. : IOS Press, ©2005.
Colección:Frontiers in artificial intelligence and applications ; v. 129.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Chapter 1. Requirement engineering and practical software models ; Modelling multi-facetted purposes of artefacts / Colette Rolland
  • Reengineering software : a case study / Megan Graham and Michael J. Oudshoorn
  • Advances in AOP with AspectC++ / Olaf Spinczyk, Daniel Lohmann, and Matthias Urban
  • The Collatz problem in a new perspective : energy consumption analysis / Kostas Zotos, Andreas Litke, George Stephanides, and Alexander Chatzigeorgiou
  • Chapter 2. Legacy systems and language conversions ; Suggestions of Lyee : a framework on software methodological thinking / Fumio Negoro
  • LyeeBuilder / B. Ktari, M. Mejri, D. Godbout, and H. Fujita
  • Chapter 3. Software quality and development measurement ; Approaches to qualitative evaluation of the software quality attributes : overview / Kozlov Denis
  • IT practitioner's perspective on Australian risk management practices and tools for software development projects : a pilot study / Bee Bee Chua and June M. Verner
  • Validating documentation with domain ontologies / Leonid Kof and Markus Pizka
  • Co-development model for user participation in web application development / Tae Yoneda, Kohei Mitsui, Jun Sasaki, and Yutaka Funyu
  • A neuro-fuzzy based approach for the prediction of quality of reusable software components / Parvinder Singh Sandhu and Hardeep Singh
  • Chapter 4. Requirement representation and formalization ; A gentle introduction to system verification / Love Ekenberg
  • Limitation possibilities of automation on the way from intention [right arrow] program / Victor Malyshkin and Yuri Zagorulko
  • Chapter 5. Development of natural language based methodologies ; Handling pronouns intelligently / Anna Maria de Sciullo
  • About application and implementation of semantic meta parsing / Gregers Koch
  • Chapter 6. Software enterprise modeling and component representation ; Inference rules of semantic dependencies in the enterprise modelling / Remigijus Gustas
  • A representation-theoretical analysis of the OMG modelling suite / Cesar Gonzalez-Perez and Brian Henderson-Sellers
  • Towards software development methodology for web services / George Feuerlicht and Sooksathit Meesathit
  • Chapter 7. Configuration management software ; A methodology for deriving the architectural implications of different degrees of mobility in information systems / Matthias Book, Volker Gruhn, Malte Hülder, and Clemens Schäfer
  • Chapter 8. Ubiquitous and web related systems software ; Meme media for the federation of intellectual resources over the web by clipping and combining them / Yuzuru Tanaka
  • Component-based grid programming using the HOC-service architecture / Jan Dünnweber and Sergei Gorlatch
  • Design and implementation of an agent-based middleware for context-aware ubiquitous services / Hideyuki Takahashi, Yoshikazu Tokairin, Takuo Suganuma, and Norio Shiratori
  • Chapter 9. Software design for creative and interactive users ; Computation, interaction and imagination : into virtual space and back to reality / Ernest Edmonds and Linda Candy
  • GUIDE : games with UML for interactive design exploration / Jennifer Tenzer
  • A grounded theory study of programming in artist-programmer collaborations / Greg Turner, Alastair Weakley, Yun Zhang, and Ernest Edmonds
  • Acting interactively in a digital world / Roman Danylak and Ernest Edmonds.