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|a 978-1-58603-572-3
|b IOS Press
|n http://www.iospress.nl
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|a dlr
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|b .A44 2006eb
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|a UAMI
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0 |
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|a Affective and emotional aspects of human-computer interaction :
|b game-based and innovative learning approaches /
|c edited by Maja Pivec.
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260 |
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|a Amsterdam ;
|a Washington, DC :
|b IOS Press,
|c ©2006.
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|a 1 online resource (xiv, 317 pages) :
|b illustrations.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a data file
|2 rda
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|a Bibliography
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1 |
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|a The future of learning,
|x 1572-4794 ;
|v 1
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|a Papers presented at the interdisciplinary workshop "Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches."
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|a Includes bibliographical references and index.
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|a Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model.
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|a The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behavior. Divided in three parts, this title discusses major topics such as: emotions, motivation, games, and game-experience.
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|a Print version record.
|
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|3 Use copy
|f Restrictions unspecified
|2 star
|5 MiAaHDL
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533 |
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|a Electronic reproduction.
|b [Place of publication not identified] :
|c HathiTrust Digital Library,
|d 2010.
|5 MiAaHDL
|
538 |
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|a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
|u http://purl.oclc.org/DLF/benchrepro0212
|5 MiAaHDL
|
583 |
1 |
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|a digitized
|c 2010
|h HathiTrust Digital Library
|l committed to preserve
|2 pda
|5 MiAaHDL
|
590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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|a Computer-assisted instruction.
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|a Learning
|x Research.
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|a Experiential learning.
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|a Education
|x Effect of technological innovations on.
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|a Education
|x Simulation methods.
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|a Video games
|x Research.
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|a Computer-Assisted Instruction
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|a Enseignement assisté par ordinateur.
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|a Apprentissage
|x Recherche.
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|a Apprentissage expérientiel.
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|a Éducation
|x Effets des innovations sur.
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|a Éducation
|x Méthodes de simulation.
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|a Jeux vidéo
|x Recherche.
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|a COMPUTERS
|x Educational Software.
|2 bisacsh
|
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|
7 |
|a Computer-assisted instruction
|2 fast
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7 |
|a Education
|x Effect of technological innovations on
|2 fast
|
650 |
|
7 |
|a Education
|x Simulation methods
|2 fast
|
650 |
|
7 |
|a Experiential learning
|2 fast
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|
7 |
|a Learning
|x Research
|2 fast
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650 |
1 |
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|a Mens-computer-interactie.
|2 gtt
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1 |
7 |
|a Emoties.
|2 gtt
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|a Interaction homme-ordinateur.
|2 ram
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700 |
1 |
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|a Pivec, Maja.
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758 |
|
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|i has work:
|a Affective and emotional aspects of human-computer interaction (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGTHHmqd4QJPvHpH7xdh9C
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|t Affective and emotional aspects of human-computer interaction.
|d Amsterdam ; Washington, DC : IOS Press, ©2006
|z 158603572X
|w (DLC) 2006920170
|w (OCoLC)70106929
|
830 |
|
0 |
|a Future of learning ;
|v 1.
|x 1572-4794
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=265968
|z Texto completo
|
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