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The Art of interactive design : a euphonious and illuminating guide to building successful software /

An understanding of what makes things interactive is key to the successful creation of websites, computer games, and software. In The Art of Interactive Design, Chris Crawford explains what interactivity is, how it works, why it's important, and how to design good software and websites that are...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Crawford, Chris, 1950-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Francisco : No Starch Press, 2003.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Crawford, Chris,  |d 1950-  |1 https://id.oclc.org/worldcat/entity/E39PBJxCwVdpKPDFpDmDtpPxXd 
245 1 4 |a The Art of interactive design :  |b a euphonious and illuminating guide to building successful software /  |c Chris Crawford. 
260 |a San Francisco :  |b No Starch Press,  |c 2003. 
300 |a 1 online resource (xix, 385 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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347 |a data file 
500 |a Includes index. 
588 0 |a Print version record. 
505 0 |a Preliminaries; What Exactly Is Interactivity?; Why Bother With Interactivity?; Speaking; Thinking; Listening; The Interactive Loop; Architectures; Guidelines; Bloopers; Clock Setting; The Design Process; Advice For Specific Fields; Dedicated Devices; Why Learn Programming?; Soft Math; Process Intensity; Linkmeshes; Play; Abstraction; Indirection; Linguistics; Metaphor; Anticipation; A History Of Interactivity; Control Versus Interactivity; The Two-cultures Problem; Interactive Storytelling; Subjunctivity; Futures; Index 
520 |a An understanding of what makes things interactive is key to the successful creation of websites, computer games, and software. In The Art of Interactive Design, Chris Crawford explains what interactivity is, how it works, why it's important, and how to design good software and websites that are truly interactive. Crawford's colloquial, conversational style makes it easy to grasp the fundamentals and the theoretical underpinnings of interactivity, as he discusses specific social and artistic issues. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Interactive multimedia. 
650 0 |a User interfaces (Computer systems) 
650 2 |a User-Computer Interface 
650 6 |a Multimédias interactifs. 
650 6 |a Interfaces utilisateurs (Informatique) 
650 7 |a Interactive multimedia  |2 fast 
650 7 |a User interfaces (Computer systems)  |2 fast 
650 1 7 |a Interactieve computerprogramma's.  |2 gtt 
650 1 7 |a Ontwerpen.  |2 gtt 
758 |i has work:  |a The art of interactive design (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCGVxKQvyVTJ8WbQCp9XBGd  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Crawford, Chris, 1950-  |t Art of interactive design.  |d San Francisco : No Starch Press, 2003  |w (DLC) 2002001562 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=273475  |z Texto completo 
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