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|b A55 2006eb
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|2 rvk
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|a UAMI
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100 |
1 |
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|a Allison, Anne,
|d 1950-
|1 https://id.oclc.org/worldcat/entity/E39PBJwhyxjPDMFkkTPXc789jC
|
245 |
1 |
0 |
|a Millennial monsters :
|b Japanese toys and the global imagination /
|c Anne Allison ; foreword by Gary Cross.
|
260 |
|
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|a Berkeley :
|b University of California Press,
|c ©2006.
|
300 |
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|a 1 online resource (1 volume) :
|b illustrations
|
336 |
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|a text
|b txt
|2 rdacontent
|
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
|
490 |
1 |
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|a Asia--local studies/global themes ;
|v 13
|
504 |
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|a Includes bibliographical references and index.
|
505 |
0 |
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|a Enchanted commodities -- From ashes to cyborgs : the era of reconstruction (1945/1960) -- Millennial Japan : intimate alienation and new age intimacies -- Mighty Morphin Power Rangers : the first crossover superheroes -- Fierce flesh : sexy schoolgirls in the action fantasy of Sailor Moon -- Tamagotchi : the prosthetics of presence -- Pokømon : getting monsters and communicating capitalism -- "Gotta catch 'em all" : the pokømonization of America (and the world).
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588 |
0 |
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|a Print version record.
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520 |
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|a From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese "cool" is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada
|
546 |
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|a English.
|
590 |
|
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
|
590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
590 |
|
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|a JSTOR
|b Books at JSTOR Demand Driven Acquisitions (DDA)
|
650 |
|
0 |
|a Toys
|z Japan.
|
650 |
|
0 |
|a Games
|z Japan.
|
650 |
|
0 |
|a Animated films
|z Japan.
|
650 |
|
0 |
|a Video games
|z Japan.
|
650 |
|
0 |
|a Consumer goods
|z Japan.
|
650 |
|
0 |
|a Toy industry
|z Japan.
|
650 |
|
0 |
|a Toys
|z Japan
|x Marketing.
|
650 |
|
0 |
|a Philosophy, Japanese.
|
651 |
|
0 |
|a Japan
|x Social life and customs.
|
650 |
|
6 |
|a Jouets
|z Japon.
|
650 |
|
6 |
|a Jeux
|z Japon.
|
650 |
|
6 |
|a Dessins animés
|z Japon.
|
650 |
|
6 |
|a Jeux vidéo
|z Japon.
|
650 |
|
6 |
|a Biens de consommation
|z Japon.
|
650 |
|
6 |
|a Jouets
|x Industrie
|z Japon.
|
650 |
|
6 |
|a Jouets
|z Japon
|x Commercialisation.
|
650 |
|
6 |
|a Philosophie japonaise.
|
651 |
|
6 |
|a Japon
|x Mœurs et coutumes.
|
650 |
|
7 |
|a ANTIQUES & COLLECTIBLES
|x Toy Animals.
|2 bisacsh
|
650 |
|
7 |
|a ANTIQUES & COLLECTIBLES
|x Toys.
|2 bisacsh
|
650 |
|
7 |
|a SOCIAL SCIENCE
|x Anthropology
|x Cultural.
|2 bisacsh
|
650 |
|
7 |
|a Animated films
|2 fast
|
650 |
|
7 |
|a Consumer goods
|2 fast
|
650 |
|
7 |
|a Games
|2 fast
|
650 |
|
7 |
|a Manners and customs
|2 fast
|
650 |
|
7 |
|a Philosophy, Japanese
|2 fast
|
650 |
|
7 |
|a Toy industry
|2 fast
|
650 |
|
7 |
|a Toys
|2 fast
|
650 |
|
7 |
|a Toys
|x Marketing
|2 fast
|
650 |
|
7 |
|a Video games
|2 fast
|
651 |
|
7 |
|a Japan
|2 fast
|1 https://id.oclc.org/worldcat/entity/E39PBJkT7GyCmyjxytDfqk6Yfq
|
650 |
|
7 |
|a Spielzeug
|2 gnd
|
650 |
|
7 |
|a Computerspiel
|2 gnd
|
650 |
|
7 |
|a Spielzeughandel
|2 gnd
|
650 |
|
7 |
|a Globalisierung
|2 gnd
|
651 |
|
7 |
|a Japan
|2 gnd
|
653 |
|
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|a america.
|
653 |
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|a animation.
|
653 |
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|a anime.
|
653 |
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|a canada.
|
653 |
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|a capitalism.
|
653 |
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|a comic books.
|
653 |
|
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|a cultural goods.
|
653 |
|
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|a cultural studies.
|
653 |
|
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|a global consumption.
|
653 |
|
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|a global culture.
|
653 |
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|a global imagination.
|
653 |
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|a global marketplace.
|
653 |
|
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|a globalization.
|
653 |
|
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|a hong kong.
|
653 |
|
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|a japan.
|
653 |
|
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|a japanese culture.
|
653 |
|
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|a japanese toys.
|
653 |
|
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|a karaoke.
|
653 |
|
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|a made in japan.
|
653 |
|
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|a manga.
|
653 |
|
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|a martial arts.
|
653 |
|
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|a media studies.
|
653 |
|
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|a millennials.
|
653 |
|
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|a nonfiction.
|
653 |
|
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|a popular toys.
|
653 |
|
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|a postindustrial.
|
653 |
|
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|a postwar japan.
|
653 |
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|a social science.
|
653 |
|
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|a sushi.
|
653 |
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|a technoware.
|
653 |
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|a toy industry.
|
653 |
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|a united states.
|
653 |
|
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|a video games.
|
653 |
|
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|a youth products.
|
758 |
|
|
|i has work:
|a Millennial monsters (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCFFtxgvvxChKfG6dfpPc8y
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Allison, Anne, 1950-
|t Millennial monsters.
|d Berkeley : University of California Press, ©2006
|z 0520221486
|z 0520245652
|w (DLC) 2005025770
|w (OCoLC)61479551
|
830 |
|
0 |
|a Asia--local studies/global themes ;
|v 13.
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=257075
|z Texto completo
|
938 |
|
|
|a De Gruyter
|b DEGR
|n 9780520938991
|
938 |
|
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|b EBLB
|n EBL257075
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938 |
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|b EBRY
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|
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|b EBSC
|n 159387
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|b YANK
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