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Designing highly useable software /

Learn What Usability Really Is, Why to Strive for It, and How to Achieve It ""Highly useable"" software is easy to use. It does what you expect it to. And it does it well. It's not easy to build but as this book demonstrates, it's well worth the effort. Highly useable s...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Cogswell, Jeffrey M., 1968-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Francisco : Sybex, ©2004.
Edición:1st ed.
Temas:
Acceso en línea:Texto completo

MARC

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520 |a Learn What Usability Really Is, Why to Strive for It, and How to Achieve It ""Highly useable"" software is easy to use. It does what you expect it to. And it does it well. It's not easy to build but as this book demonstrates, it's well worth the effort. Highly useable software is highly successful software-and everyone wins. Inside, an accomplished programmer who has made usability his business systematically explores the world of programming, showing you how every aspect of the work is implicated in the usability of the final product. This is not just an ""issues"" book, however 
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505 0 |a Designing Highly Useable Software; Acknowledgments; Contents at a Glance; Contents; Introduction; About This Book; Chapter 1: The UUI: The Useable User Interface; Chapter 2: Modeling the Real World; Chapter 3: Laying Out Your Windows and Dialog Boxes; Chapter 4: Managing Your Software's Time; Chapter 5: Highly Navigable Software; Chapter 6: Data, Reports, and Printouts; Chapter 7: Adding a Web Interface; Chapter 8: Under the Hood; Chapter 9: When Your Software Starts, Stops, or Dies a Quick Death; Chapter 10: Modularity and Libraries; Chapter 11: Object-Oriented Pontificating 
505 8 |a Chapter 12: A Very Gross National Product: Business and Software ProblemsChapter 13: Testing, Testing, Testing; Chapter 14: Installing, Training, and Helping; Chapter 15: Book in a Book: A Guide for Programming Bosses; Appendix A: Software Design Resources; Index 
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