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Game Production Studies /

Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities...

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Detalles Bibliográficos
Otros Autores: Banks, John (Contribuidor), Browne, Pierson (Contribuidor), Chia, Aleena (Contribuidor), Consalvo, Mia (Contribuidor), Keogh, Brendan (Contribuidor), Kerr, Aphra (Contribuidor), Minassian, Hovig (Contribuidor), Nakamura, Akinori (Contribuidor), Nieborg, David (Contribuidor), Ozimek, Anna (Contribuidor), Perks, Matthew (Contribuidor), Phelps, Andrew (Contribuidor), Roessel, Lies (Contribuidor), Schram, Brian (Contribuidor), Sotamaa, Olli (Contribuidor, Editor ), Svelch, Jan (Editor ), Wirman, Hanna (Contribuidor), Young, Chris (Contribuidor), Zabban, Vinciane (Contribuidor), Švelch, Jan Š (Contribuidor), Švelch, Jaroslav Š (Contribuidor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam : Amsterdam University Press, [2021]
Colección:Games and Play ; 5
Temas:
Acceso en línea:Texto completo
Texto completo
Tabla de Contenidos:
  • Frontmatter
  • Table of Contents
  • Introduction: Why Game Production Matters?
  • Contributors
  • Labour
  • 1. Hobbyist Game Making Between Self-Exploitation and Self- Emancipation
  • 2. Self-Making and Game Making in the Future of Work
  • 3. Should I Stay or Should I Go? The Circulations and Biographies of French Game Workers in a 'Global Games' Era
  • 4. Intermediating the Everyday : Indie Game Development and the Labour of Co-Working Spaces
  • Development
  • 5. Game Developers Playing Games : Instrumental Play, Game Talk, and Preserving the Joy of Play
  • 6. Game Development Live on Twitch : Observations of Practice and Educational Synergies
  • 7. Unity Production: Capturing the Everyday Game Maker Market
  • 8. More Than One Flop from Bankruptcy : Rethinking Sustainable Independent Game Development
  • Publishing & Monetization
  • 9. How to Study Game Publishers: Activision Blizzard's Corporate History
  • 10. Who Creates Microtransactions : The Production Context of Video Game Monetization
  • 11. Regulating In-Game Monetization : Implications of Regulation on Games Production
  • Regional Perspectives
  • 12. Promises of the Periphery : Producing Games in the Communist and Transformation-Era Czechoslovakia
  • 13. Construction and Negotiation of Entrepreneurial Subjectivities in the Polish Video Game Industry
  • 14. The Development of Greater China's Games Industry : From Copying to Imitation to Innovation
  • Before and After: Towards Inclusive Production Studies, Theories, and Methods
  • Complete Bibliography
  • Index