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Digital Gaming and the Advertising Landscape /

The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to con...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Hera, Teresa (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam : Amsterdam University Press, [2019]
Colección:Games and Play ; 3
Temas:
Acceso en línea:Texto completo
Texto completo

MARC

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245 1 0 |a Digital Gaming and the Advertising Landscape /  |c Teresa Hera. 
264 1 |a Amsterdam :   |b Amsterdam University Press,   |c [2019] 
264 4 |c ©2019 
300 |a 1 online resource (206 p.) 
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490 0 |a Games and Play ;  |v 3 
505 0 0 |t Frontmatter --   |t Contents --   |t Acknowledgments --   |t Preface --   |t 1. Digital Games and the Advertising Landscape: An Introduction --   |t Part I. Digital Games as an Advertising Medium --   |t 2. Advergames: A Definition --   |t 3. Advergames: History --   |t 4. Advergames: Effectiveness --   |t Part II. Persuading Players through Digital Games --   |t 5. The Procedural School: A Critical Analysis --   |t 6. Persuasion through Digital Games: A Theoretical Model --   |t Part III. Advertising through Digital Games --   |t 7. Persuasive Strategies for Advergames --   |t 8. A Case Study: Tem de Tank --   |t Conclusions --   |t About the Author --   |t Index 
506 0 |a Open Access  |u https://purl.org/coar/access_right/c_abf2  |f unrestricted online access  |2 star 
520 |a The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to convey advertising messages remains unexploited. Digital Gaming and the Advertising Landscape explores the different ways advertising messages can be embedded within digital games. An interdisciplinary approach is used to help explain how persuasive communication works within digital games. It does so by forging new links within the area of game studies where the emphasis of this book clearly lies, while also taking up new subjects such as design theories and their relation to games as well as how this relationship may be used in a practical context. 
538 |a Mode of access: Internet via World Wide Web. 
540 |a This eBook is made available Open Access under a CC BY-NC-ND 4.0 license:   |u https://creativecommons.org/licenses/by-nc-nd/4.0https://www.aup.nl/en/publish/open-access 
546 |a In English. 
588 0 |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Jun 2022) 
650 0 |a Electronic games  |x Marketing. 
650 0 |a Video games industry. 
650 0 |a Video games  |x Economic aspects. 
650 4 |a Art and Material Culture. 
650 4 |a Film, Media, and Communication. 
650 4 |a Game Studies. 
650 4 |a Media Studies. 
650 7 |a DESIGN / Graphic Arts / Branding & Logo Design.  |2 bisacsh 
653 |a Advergames, persuasive games, advertising, entertaining persuasive communication. 
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